And if you do a gotoAndStop on each 4 "tracing rectangle" movieclip with the value of percentageLoaded?

   mc1.gotoAndStop(percentageLoaded);
   mc2.gotoAndStop(percentageLoaded);
   mc3.gotoAndStop(percentageLoaded);
   mc4.gotoAndStop(percentageLoaded);

It wont be a fluid animation but will follow the loading pattern!

A+

Nicholas Chhabra wrote:

Yeh, I've already got all the preloading code setup -

kBytesLoaded = _parent.getBytesLoaded()/1024;
kBytesTotal = _parent.getBytesTotal()/1024;

kBytesRemaining = kBytesTotal - kBytesLoaded;
percentageLoaded = 100 * kBytesLoaded / kBytesTotal;
percentRemaining = 100 - percentageLoaded;
ProgressText = Math.floor(percentageLoaded) + "%";
ProgressText2 = Math.floor(kBytesLoaded) + " OF " + Math.floor(kBytesTotal) + " KBYTES LOADED";
loadBar._xScale = percentageLoaded;

Instead of having the normal rectangle loading, I want a line to trace a rectangle. I already have a series of four shape tweens drawing a rectangle (these have a 100 frame duration), I would like this movieclip to correspond with percentageLoaded - the reason why I have a tracing rectangle is that I'm loading content on inside its area (not in the movieclip) but inside the area that it traces, so its like a border.



Howard Nager wrote:

Ha - thanks for catching the typo. I should mention that this is just the way to grab the percent loaded...by no means will you get a smooth animation (the 100 frame loading sequence) out of this.


-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Troy Rollins
Sent: Sun 12/11/2005 9:53 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] How do I tell a movieclip to play insync withtheloading percentage.


On Dec 11, 2005, at 9:48 PM, Howard Nager wrote:

var percentage = (_root.getBytesLoaded()/root.getBytesTotal()) * 100;


Right, and that is the other way.

Watch that second "_root" though. (e.g. _root.getBytesTotal())

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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