What's your frame rate set to? > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Kurt Dommermuth > Sent: Wednesday, December 21, 2005 6:35 AM > To: Flashcoders mailing list > Subject: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf? > > Hi all, > > I'm really frustrated with something and hope someone out > there can help. > > I have this game > > > http://www.asherbartos.com/xmas2005/ > > plays very well on my 1.7 ghz pc laptop. > > plays horribly on a dual 1.2 mac. > > some things simply don't work, on the Mac like the arrow keys. > > that sucks, but the performance is what is driving me nuts. > > I expect to take a hit on the mac, but this is beyond > anything I anticipated. > > is there code you should just simply stay away from on the Mac? > > I used a couple of listeners for arrow key control. a couple of > setIntervals. nothing too hard core at all... most of the > code is below > if anyone cares to take a look. > > thanks for any help anyone can offer. > > Kurt > > goSanta = function() > { > this.gotoAndStop(2); > var spd:Number = _root.variableSpeed; > var mX:Number = this._x; > var targ:Number = (_root._xmouse - mX)/spd; > if(_root.variableSpeed<1) > { > _root.variableSpeed = 1; > } > this._x += targ; > } > > stopGame = function() > { > clearInterval(goDrink); > clearInterval(goTimer); > delete _root.santa.onEnterFrame; > _root.santa._x = -100; > } > > santasWasted = function() > { > clearInterval(goDrinks); > delete _root.santa.onEnterFrame; > _root.santa.gotoAndPlay("passOut"); > } > > startGame = function() > { > s.stop(); > _root.santa.tween("_y",440,.5,'easeOutBack'); > attachSFX(_root.closingScreen,"start","start",50); > _root.variableSpeed = 1; > _root.closingScreen.gotoAndStop(1); > _root.gotoAndStop("playGame"); > _root.santa.onEnterFrame = goSanta; > _root.scoreBoard.meter.tween("_yscale",.5,.3); > _root.count = 0; > secondsLeft = 0; > clearInterval(goDrink); > goDrink = setInterval(drinkGenerator,700); > clearInterval(goTimer); > goTimer = setInterval(startTimer,1000); > } > > > fallingDrink = function() > { > this._y+=this.spd; > if(this._y > 340 && this._y < 420) > { > if > (this.hitTest(_root.santa.santasMouth)) > { > > attachSFX(this,this.sfx,"sfx",20); > _root.variableSpeed += > this.potency; > var perLoaded = > int((_root.variableSpeed/20)*100); > > _root.scoreBoard.meter.tween("_yscale",perLoaded,.4); > > _root.santa.santasMouth.gotoAndPlay(2); > if(_root.variableSpeed > > 20) //santa drank too much > { > _root.santasWasted(); > } > this.removeMovieClip(); > } > } > //kill clip if drop too far > if(this._y > 550) > { > trace("mc dead") > this.removeMovieClip(); > } > } > > > drinkGenerator = function() > { > var myDepth = _root.drinkContainer.getNextHighestDepth(); > var randSpd = getRandomNumber(12,6); > var randX = getRandomNumber(660,105); > var randomID = getRandomNumber(_root.gameItems.length-1,0) > var randomItem = _root.gameItems[[randomID]][0]; > > _root.drinkContainer.createEmptyMovieClip("mc"+myDepth,myDepth); > > _root.drinkContainer["mc"+myDepth].attachMovie(randomItem,"drink",1); > _root.drinkContainer["mc"+myDepth].drink._x = randX; > _root.drinkContainer["mc"+myDepth].drink.spd = randSpd; > _root.drinkContainer["mc"+myDepth].drink.potency = > _root.gameItems[[randomID]][1]; > _root.drinkContainer["mc"+myDepth].drink.sfx = > _root.gameItems[[randomID]][2]; > > _root.drinkContainer["mc"+myDepth].drink.onEnterFrame = > fallingDrink; > } > > attrition = function() > { > if(_root.variableSpeed > 1) > { > _root.variableSpeed -=.5 > var perLoaded = int((_root.variableSpeed/20)*100); > _root.scoreBoard.meter.tween("_yscale",perLoaded,.4); > } > } > > startTimer = function() > { > _root.attrition(); > _root.scoreBoard.score = 0; > _root.count++ > secondsLeft = _root.totalSecondsToPlay - _root.count; > _root.scoreBoard.timer = secondsLeft + ":00"; > if(secondsLeft <= 0) > { > if(_root.variableSpeed > 12) > { > _root.closingScreen.gotoAndStop("tooJolly"); > attachSFX(_root.closingScreen,"puke","p",40); > } > else if(_root.variableSpeed < 8) > { > _root.closingScreen.gotoAndStop("notJolly"); > attachSFX(_root.closingScreen,"snore","s",60,4); > } > else > { > _root.closingScreen.gotoAndStop("win"); > } > _root.scoreBoard.timer = "00:00"; > _root.stopGame(); > } > } > > recover = function() > { > _root.santa.onEnterFrame = _root.goSanta; > _root.variableSpeed = _root.variableSpeed*.2; > var perLoaded = int((_root.variableSpeed/20)*100); > _root.scoreBoard.meter.tween("_yscale",perLoaded,.4); > } > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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