3rd party compilers are reported to be ridiculously faster than the IDE.

 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Nathan Derksen
> Sent: Wednesday, January 11, 2006 8:09 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] reducing build times
> 
> In the Flash IDE, you can convert movie clips in the library into  
> compiled clips. Select your movie clips, right click, and select  
> Convert to Compiled Clip. This will pre-compile these movie clips,  
> and their linkage IDs (if any) will also remain intact. I've done  
> this in the past with movie clips for custom skins, and it saved a  
> heap load of time from the compile process. I had one movie 
> clip as a  
> placeholder that contained a copy of all the other movie clips.  
> Compiling the one movie clip automatically included all the other  
> ones in the compiled clip. The one thing is that make sure you save  
> your original movie clips in another file, as once you convert then  
> delete the original clip, the compiled clip is not editable.
> 
> Nathan
> http://www.nathanderksen.com
> 
> 
> On Jan 8, 2006, at 4:49 PM, Mark Winterhalder wrote:
> 
> > On 1/9/06, Uri <[EMAIL PROTECTED]> wrote:
> >> i'm trying to reduce build (publish) times for a project i'm  
> >> working on. I
> >> have many vector symbols that have AS2 classes assigned to them.  
> >> Since i'm
> >> working with complex vector symbols, it takes flash quite a while  
> >> to publish
> >> the swf of the movie each time.
> >>
> >> Could anyone suggest a way to have the symbols' graphic vector  
> >> data compiled
> >> once, so that i can later change their AS2 class code without  
> >> compiling the
> >> vector data for them over and over again?
> >>
> >> thanks
> >> Uri
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