Try commenting out the line that makes the light flash - but still fire the interval. If it doesn't interfere anymore, then that means it's the drawing of the light that interferes.
On 1/28/06, Jack H <[EMAIL PROTECTED]> wrote: > Has anyone experienced an interval stopping sounds? > > I made a basketball game where I have an interval > which creates random flashes of light on the stage. > When the user misses or gets a ball in, a sound is > initiated, which is totally unrelated to the interval. > Gradually the flashes of light gets faster and faster > -- in other words, I first clear the flash interval > and then reset the interval with a smaller millisecond > value. As this value approaches 1 millisecond (I know, > that's pretty fast), this interval starts interfering > with the sounds, which are unrelated to this interval. > The sounds would be initiated by the user's shooting > of the ball and almost as soon as the sound starts, it > prematurely stops. > > What's happening here? Why is this happening? > > thanks in advance! > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Ramon Miguel M. Tayag _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders