Try commenting out the line that makes the light flash - but still
fire the interval.  If it doesn't interfere anymore, then that means
it's the drawing of the light that interferes.

On 1/28/06, Jack H <[EMAIL PROTECTED]> wrote:
> Has anyone experienced an interval stopping sounds?
>
> I made a basketball game where I have an interval
> which creates random flashes of light on the stage.
> When the user misses or gets a ball in, a sound is
> initiated, which is totally unrelated to the interval.
> Gradually the flashes of light gets faster and faster
> -- in other words, I first clear the flash interval
> and then reset the interval with a smaller millisecond
> value. As this value approaches 1 millisecond (I know,
> that's pretty fast), this interval starts interfering
> with the sounds, which are unrelated to this interval.
> The sounds would be initiated by the user's shooting
> of the ball and almost as soon as the sound starts, it
> prematurely stops.
>
> What's happening here? Why is this happening?
>
> thanks in advance!
>
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--
Ramon Miguel M. Tayag
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