Have you even used the Ghostwire components? They compile in AS2 without any problems, unlike the Macromedia ones. You shouldn't speak against something you have never used based on your experience with Macromedia's components, which is the whole point of this thread.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of David Rorex > Sent: Wednesday, February 01, 2006 11:40 AM > To: Flashcoders mailing list > Subject: Re: [Flashcoders] v2 components - are you kidding me? > > Unless you are writing AS1 projects, I would recommend > against using AS1 > components. Ghostwire is great most of the time, but there > are problems with > the AS1 component model. Things like conflicts between > different versions, > etc. > > -David R > > On 2/1/06, Steven Sacks <[EMAIL PROTECTED]> wrote: > > > > http://www.ghostwire.com/ > > > > The Ghostwire components are slim, quick, use the same > methods that MMs > > components use (dataProvider and what not), are easily > skinnable, are > > written in AS1 so you can go in and hack them if you like, etc. > > > > I highly recommend them. > > > > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf > > > Of Mike Britton > > > Sent: Wednesday, February 01, 2006 6:15 AM > > > To: Flashcoders mailing list > > > Subject: Re: [Flashcoders] v2 components - are you kidding me? > > > > > > mCom components are an attractive alternative: > > > > > > http://www.metaliq.com/mCOM/ > > > > > > These were formerly known as 'glic'. Supposedly they are > > > easier to skin, too. > > > > > > > > > Mike > > > > > > > > > On 2/1/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote: > > > > 'something that can "play nicely" with stuff that other > > > people are likely to > > > > use' > > > > > > > > well, that's a good point, but it's hard to tell which > > > stuff people are > > > > likely to use, allthough macromedia's frameworks seems > a good bet. > > > > > > > > but perhaps take a look at some opensource projects, i > > > think that's a > > > > definitely a nice way to play. I haven't looked much into > > > it, but aswing ( > > > > http://www.osflash.org/aswing) seems to be promising. > > > > > > > > But perhaps (v2) components aren't that evil though, I > > > should get more into > > > > it someday :). > > > > > > > > -Meinte > > > > > > > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Meinte, > > > > > > > > > > Thanks for the tip. I don't intend to use v2 components > > > myself. I am > > > > > trying to make a component for distribution, and I would > > > like to make > > > > > something that can "play nicely" with stuff that > other people are > > > > > likely to use. > > > > > > > > > > Jason > > > > > > > > > > On Jan 31, 2006, at 5:11 PM, > > > [EMAIL PROTECTED] > > > > > wrote: > > > > > > > > > > > From: Meinte van't Kruis <[EMAIL PROTECTED]> > > > > > > Subject: Re: [Flashcoders] v2 components - are you > kidding me? > > > > > > To: Flashcoders mailing list > <flashcoders@chattyfig.figleaf.com> > > > > > > Message-ID: > > > > > > > > > <[EMAIL PROTECTED]> > > > > > > Content-Type: text/plain; charset=ISO-8859-1 > > > > > > > > > > > > then maybe your question should be: > > > > > > > > > > > > Why do I use V2 components? > > > > > > > > > > > > -Meinte > > > > > > > > > > > > (the first time I even tried using components was when > > > I discovered the > > > > > > things it put on the highest level(of _root in that > > > case), plus i saw > > > > > > my > > > > > > flash movie go from 5 to 60kb, I never looked at > > > components again after > > > > > > that.) > > > > > > > > > > > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote: > > > > > >> > > > > > >> My main question is: why does opening a v2 combobox > > > subsequently cause > > > > > >> an onRollOut event to fire every time I click a button > > > or movieclip, > > > > > >> and is there any way to prevent that? > > > > > >> > > > > > >> Some other questions I have are: > > > > > >> Is there anything that the combobox does right? > > > > > >> > > > > > >> Why can I not use getNextHighestDepth anymore when I > > > put a component > > > > > >> on > > > > > >> the stage? > > > > > >> > > > > > >> Why does DepthManager.kCursor exist when I can still > > > attach all kinds > > > > > >> of objects above that depth? > > > > > >> > > > > > >> Why can I attach movie clips at depths that are > > > outside the valid > > > > > >> range? > > > > > >> > > > > > > > > > > _______________________________________________ > > > > > Flashcoders mailing list > > > > > Flashcoders@chattyfig.figleaf.com > > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > _______________________________________________ > > > > Flashcoders mailing list > > > > Flashcoders@chattyfig.figleaf.com > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > > > -- > > > Mike > > > ---------- > > > http://www.mikebritton.com > > > http://www.mikenkim.com > > > _______________________________________________ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders