Looking for something like this?
http://out.chewtinfoil.com/Timer.as

On 2/27/06, lars <[EMAIL PROTECTED]> wrote:
>
> i already checked proto51, but didnt find a as2 class handy. anyway: i'll
> do
> one :)
>
>
> Am 27.02.2006 16:32 Uhr schrieb "eric dolecki" unter <[EMAIL PROTECTED]>:
>
> > www.layer51.com/proto
> >
> > you could probably take a prototype and make a class out of it fairly
> > quickly... and then you'd always have one at the ready. perhaps there is
> a
> > class already you might wanna use.
> >
> > On 2/27/06, lars <[EMAIL PROTECTED]> wrote:
> >>
> >> eh, any chance to "reset" the timer? i guess not, so i have to
> >> work with 2 vars and calculate the diff? in my example the
> >> timer needs to start when the users starts the game...
> >>
> >>
> >> Am 27.02.2006 15:59 Uhr schrieb "Mike Mountain" unter
> >> <[EMAIL PROTECTED]>:
> >>
> >>> Ooops addendum.....
> >>>
> >>> [as]
> >>> this.onEnterFrame = function() {
> >>> var tme = getTimer();
> >>> var mins = Math.floor((tme/1000)/60);
> >>> var secs = Math.ceil(tme/1000)-(mins*60)
> >>> num_txt.text =mins+":"+secs
> >>> };
> >>> [/as]
> >>>
> >>> Will reset seconds when the minutes increments
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