Wow thats great On 3/7/06, Adrian Park <[EMAIL PROTECTED]> wrote: > Awesome! Thanks Jesse/JesterXL. I love finding out I'm wrong when there is a > better way :) > > > On 3/6/06, Marcelo Volmaro <[EMAIL PROTECTED]> wrote: > > > > Indeed, it works!, > > Also, trying this i´ve found a method to attach loaded movies as > > bitmaps... now i can create libraries of MCs!! > > > > Thanks! > > > > On Mon, 06 Mar 2006 19:50:24 -0300, JesterXL <[EMAIL PROTECTED]> > > wrote: > > > > > I started to eat a cup, but it really didn't taste so good. Suddenly, > > my > > > mouth really hurt trying to voraciously chew on ceramics, thus I gave up > > > upon realising cups don't taste so good. > > > > > > ...however, this code in fact works: > > > > > > import flash.display.BitmapData; > > > import flash.geom.Rectangle; > > > import flash.geom.Matrix; > > > import flash.geom.ColorTransform; > > > > > > function init() > > > { > > > Stage.align = "TL"; > > > Stage.scaleMode = "noScale"; > > > > > > createEmptyMovieClip("image_mc", 0); > > > > > > var mcl:MovieClipLoader = new MovieClipLoader(); > > > mcl.addListener(this); > > > mcl.loadClip("test.jpg", image_mc); > > > } > > > > > > function onLoadInit(target) > > > { > > > var width:Number = image_mc._width; > > > var height:Number = image_mc._height; > > > var transparent:Boolean = false; > > > var fillColor:Number = 0xFFFFFFFF; > > > > > > var myBitmapData:BitmapData = new BitmapData(width, height, > > transparent, > > > fillColor); > > > myBitmapData.draw(image_mc, new Matrix(), new ColorTransform()); > > > > > > createEmptyMovieClip("copy_mc", 1); > > > copy_mc._x = 20; > > > copy_mc._y = 20; > > > copy_mc.attachBitmap(myBitmapData, 0); > > > > > > image_mc._alpha = 20; > > > } > > > > > > init() > > > > > > ----- Original Message ----- > > > From: "Marcelo Volmaro" <[EMAIL PROTECTED]> > > > To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com> > > > Sent: Monday, March 06, 2006 5:38 PM > > > Subject: Re: [Flashcoders] Load external bitmap into bitmapdata? > > > > > > > > > The problem is: I need to load a bitmap. I can´t embed the bitmap inside > > > a > > > swf, because i have no control over the bitmaps. > > > Any other ideas? > > > > > > On Mon, 06 Mar 2006 17:36:46 -0300, Adrian Park <[EMAIL PROTECTED]> > > wrote: > > > > > >> Hey Marcelo, > > >> > > >> I've been playing with BitmapData for the first time this past weekend > > >> so I > > >> stand to be corrected on what I'm about to say! > > >> > > >> My understanding is that you can only load BitmapData from an existing > > >> image > > >> which is already in your library and has a linkage ID. For this reason, > > >> I > > >> don't think you can load an image and get its BitmapData. I was > > thinking > > >> there might be a workaround though... > > >> > > >> I was going to try embedding the jpg/png/gif in an swf and giving it a > > >> linkage id in the library, then load that swf into your master movie > > and > > >> attach the BitmapData from the loaded swf's library. > > >> > > >> Possible issues? I know you can't attach library assets from a loaded > > >> swf > > >> into another swf so the same limitation may apply with BitmapData. > > >> Again, I > > >> thought a workaround for this might be to attach the BitmapData into > > the > > >> swf > > >> you've just loaded and then clone it to a BitmapData object elsewhere? > > >> > > >> As you can see, I've been doing a lot of thinking and not a lot of > > doing > > >> so > > >> I'm not sure if this is of any help at all! > > >> > > >> I'd be very interested to know if any of this works. > > >> > > >> Cheers, Adrian P > > >> > > >> On 3/6/06, Marcelo Volmaro <[EMAIL PROTECTED]> wrote: > > >>> > > >>> Hi list!, > > >>> > > >>> It´s possible to load an external bitmap (jpg, png, gif) into a > > >>> bitmapData? > > >>> > > >>> Or.. > > >>> > > >>> It´s possible to load an external bitmap into an MC and then render > > >>> that > > >>> mc into a bitmapData? > > >>> > > >>> All what i tried didn´t work... > > >>> > > >>> Thanks in advance!, > > >>> > > >>> > > >>> -- > > >>> _____________ > > >>> Marcelo Volmaro > > >>> _______________________________________________ > > >>> Flashcoders@chattyfig.figleaf.com > > >>> To change your subscription options or search the archive: > > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >>> > > >>> Brought to you by Fig Leaf Software > > >>> Premier Authorized Adobe Consulting and Training > > >>> http://www.figleaf.com > > >>> http://training.figleaf.com > > >>> > > >> _______________________________________________ > > >> Flashcoders@chattyfig.figleaf.com > > >> To change your subscription options or search the archive: > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >> > > >> Brought to you by Fig Leaf Software > > >> Premier Authorized Adobe Consulting and Training > > >> http://www.figleaf.com > > >> http://training.figleaf.com > > > > > > > > > > > > > > > > > -- > > _____________ > > Marcelo Volmaro > > _______________________________________________ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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