F8 has addressed some of those concerns - and AS3/FP8.5 looks to make major improvements. Your C++ co-workers are just jealous that you're having fun :)
On 3/21/06, Mike Mountain <[EMAIL PROTECTED]> wrote: > > > Wouldn't it just stop the entire thread from executing any further, > > then resume it, leaving the state of the application > > identical to the state it was in prior to calling the wait() > > function? > > Yes, but this would be very handy to free up CPU cycles to allow other > processes to execute. I'm sick and tired of my C++ co workers accusing > Flash of being CPU hungry. > > M > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com