F8 has addressed some of those concerns - and AS3/FP8.5 looks to make major
improvements. Your C++ co-workers are just jealous that you're having fun :)

On 3/21/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
>
> > Wouldn't it just stop the entire thread from executing any further,
> > then resume it, leaving the state of the application
> > identical to the state it was in prior to calling the wait()
> > function?
>
> Yes, but this would be very handy to free up CPU cycles to allow other
> processes to execute. I'm sick and tired of my C++ co workers accusing
> Flash of being CPU hungry.
>
> M
> _______________________________________________
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to