You need to copy the code he gave you - put it in an as file, make a
movieclip with the assets he stated and bind it in the library to the
class via the linkage properties (AS2 class).

As for your previous post - what do you mean by traced out okay. What
exactly traced out? Can you trace the variable you are looking for
success?

> Ivan,
>
> I'm etting an error on the "class" says it needs to be
> external?
>
>
> --- Iv <[EMAIL PROTECTED]> wrote:
>
>> Hello stone,
>>
>> - yes. a little trick needed:
>>
>> import mx.utils.Delegate;
>>
>> class EmailForm extends MovieClip {
>>
>>   private var submit_btn:Button;
>>   private var new_lv : LoadVars;
>>   private var email : TextField;
>>   // private var request_url : String =
>> "emailSubmit.php";
>>   private var request_url : String =
>> "emailSubmit.txt";
>>
>>
>>   private function EmailForm () {
>>     this.submit_btn.onRelease =
>> Delegate.create(this, this.onReleaseHandler);
>>   }
>>
>>   private function onReleaseHandler() : Void {
>>     this.sendEmail();
>>   }
>>
>>   private function sendEmail() : Void {
>>     trace("sendEmail"+this);
>>     var lv:LoadVars = new LoadVars();
>>         this.new_lv = new LoadVars();
>>         lv["email"] = this.email.text;
>>         this.new_lv.onData = Delegate.create(this,
>> this.getResponse);
>>         lv.sendAndLoad(this.request_url,
>> this.new_lv);
>>         // , "POST"
>>   }
>>
>>   private function getResponse
>> (loaded_data:String):Void {
>>     if (loaded_data == null) {
>>       trace("Error");
>>       return;
>>     }
>>     trace("EmailForm.getResponse("+[arguments]+")");
>>     // trick
>>     var lv:LoadVars = new LoadVars();
>>     lv.onData(loaded_data);
>>     for (var i : String in lv) {
>>       trace(i+"="+lv[i]);
>>     }
>>   }
>>
>> }
>>
>> --
>> Ivan Dembicki
>>
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