Hehe, all good.  Thanks John.  I'm sitting here trying to write something
mathematically that works.  Turns out I am the suck at math, so it's making
this complicated.  Hand coding the array would be laborsome and wouldn't
allow for extensibility.

Grrr...


fM.



On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote:
>
> Sorry, code correction - LOL, on code that's not been tested ...
>
> for(var i:Number=0;i<pieceList.length;i++)
> {
>     for(var j:Number=0;j<pieceList[i].pieces.length;j++)
>     {
>         this["piece_" + pieceList[i].pieces[j]]._visible = true;
>     }
> }
>
>
> On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote:
> >
> > well, if you're using my code, then it would essentially build all
> pieces
> > the way you show it happening in that link.
> >
> > to do it diagonaly the way you specify, there's 2 ways:
> >
> > 1.  come up with an algorithm to calculate that type of movement based
> on
> > the number of rows/cols you have (ouch)
> > 2.  create the grid first, hide all pieces.  Create an array by hand
> with
> > those values, and loop that array displaying the correct pieces:
> >
> > var pieceList:Array ({pieces:[0]}, {pieces: [1,14]},
> {pieces:[2,15,28]});
> >
> > for(var i:Number=0;i<pieceList.length;i++)
> > {
> >     for(var j:Number=0;j<pieceList[i].pieces.length;j++)
> >     {
> >         this["piece_" + pieceList[i].pieces[j]._visible = true;
> >     }
> > }
> >
> > Either set visible to true of tell it to gotoAndPlay("transitionIn") or
> > whatever you have in frame lables etc.
> >
> > Make sense?
> >
> > JG
> >
> >
> > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote:
> > >
> > > Thanks John,
> > >
> > > This is great!  When I trace this, it works.  I've applied it to my
> > > code,
> > > and I think I have added something wrong.  What happens is that all
> the
> > > elements just build in a single area.
> > >
> > > Here is what I had in the previous code:
> > > http://www.apt11.com/test/test.html
> > >
> > > Essentially, I need "0" to display, then "1", "14" then "2", "15",
> "28"
> > > and
> > > so on.
> > >
> > > Am I not applying your code correctly?  My apologies for the bumbling
> > > and
> > > thanks for the help.
> > >
> > > fM.
> > >
> > >
> > >
> > > On 3/29/06, John Grden <[EMAIL PROTECTED] > wrote:
> > > >
> > > > This will give you what you're looking for:
> > > >
> > > > var cols:Number = 3;
> > > > var rows:Number = 3;
> > > >
> > > > for(var i:Number=0;i<rows;i++)
> > > > {
> > > >     for(var j:Number=0;j<cols;j++)
> > > >     {
> > > >          var gridLocation:Number = (i+j) + ((rows-1)*i);
> > > >          trace("grid location = " + gridLocation);
> > > >          // create your moviecilp
> > > >     }
> > > > }
> > > >
> > > > row by row, create a movieclip per column.
> > > >
> > > > hth,
> > > >
> > > > John
> > > >
> > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Ok, since my email got through this morning, I'm hoping this one
> > > gets
> > > > > through.  Here is the question I've emailed four times
> now.  Doesn't
> > > > > show up in the threads.
> > > > >
> > > > > Here we go:
> > > > >
> > > > >
> > > > >
> > > > > Here is what I have so far:
> > > > >
> > > > > import mx.transitions.Tween;
> > > > > import mx.transitions.easing.*;
> > > > >
> > > > > m = 0;
> > > > > numTiles = 112;
> > > > >
> > > > > function placeTiles() {
> > > > >     if (m == numTiles){
> > > > >         m = 0;
> > > > >          clearInterval(buildTiles);
> > > > >     } else {
> > > > >         _root.attachMovie("square", "tile" + m + "_mc", m, {_x:m %
> > > 14
> > > > > * 50, _y:Math.floor(m / 14) * 50});
> > > > >         myObj = "tile" + m + "_mc";
> > > > >         new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0,
> 100,
> > > 35,
> > > > > false);
> > > > >         _root[myObj].number_text.text = m;
> > > > >         m++;
> > > > >     }
> > > > > }
> > > > >
> > > > > buildTiles = setInterval(placeTiles, 30);
> > > > >
> > > > > This works fine.  Builds the rows one after another.  But what I
> am
> > > > > trying to do is build one row across and one down.  Make sense?
> > > > >
> > > > > In essence, the final display and position of the objects will be:
> > > > >
> > > > > 123
> > > > > 456
> > > > > 789
> > > > >
> > > > > The sequence I am after:
> > > > >
> > > > > 1
> > > > >
> > > > > then
> > > > >
> > > > > 12
> > > > > 4
> > > > >
> > > > > then
> > > > >
> > > > > 123
> > > > > 45
> > > > > 7
> > > > >
> > > > > and so on
> > > > >
> > > > > 123
> > > > > 456
> > > > > 78
> > > > >
> > > > > Help?!
> > > > > _______________________________________________
> > > > > Flashcoders@chattyfig.figleaf.com
> > > > > To change your subscription options or search the archive:
> > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > > >
> > > > > Brought to you by Fig Leaf Software
> > > > > Premier Authorized Adobe Consulting and Training
> > > > > http://www.figleaf.com
> > > > > http://training.figleaf.com
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > John Grden - Blitz
> > > > _______________________________________________
> > > > Flashcoders@chattyfig.figleaf.com
> > > > To change your subscription options or search the archive:
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > > Brought to you by Fig Leaf Software
> > > > Premier Authorized Adobe Consulting and Training
> > > > http://www.figleaf.com
> > > > http://training.figleaf.com
> > > >
> > > _______________________________________________
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > > Brought to you by Fig Leaf Software
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> > > http://training.figleaf.com
> > >
> >
> >
> >
> > --
> > John Grden - Blitz
> >
>
>
>
> --
> John Grden - Blitz
> _______________________________________________
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
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