Nope.  Just because it asks for a meg doesn't mean it'll use a meg.

----- Original Message ----- 
From: "Christian Giordano" <[EMAIL PROTECTED]>
To: "flashcoders" <flashcoders@chattyfig.figleaf.com>
Sent: Sunday, April 23, 2006 7:53 PM
Subject: [Flashcoders] shared objects wrong needed size


Hi guys, in a project I'd like to give the option to the users to save 
as shared object around 110 Kb of data. The problem is that the player 
asks to the user to increment the storage size at 1 MB! Is there any way 
to make the player ask to increment the storage *only* for the needed 
size and not for the next big level?

Thanks, chr
-- 
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