Nope. Just because it asks for a meg doesn't mean it'll use a meg. ----- Original Message ----- From: "Christian Giordano" <[EMAIL PROTECTED]> To: "flashcoders" <flashcoders@chattyfig.figleaf.com> Sent: Sunday, April 23, 2006 7:53 PM Subject: [Flashcoders] shared objects wrong needed size
Hi guys, in a project I'd like to give the option to the users to save as shared object around 110 Kb of data. The problem is that the player asks to the user to increment the storage size at 1 MB! Is there any way to make the player ask to increment the storage *only* for the needed size and not for the next big level? Thanks, chr -- ___________________________________________________________________ { Christian Giordano's site and blog @ http://cgws.nuthinking.com } _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com