If you think about how it works having a sound set to stream on the
timeline so that animations can be synched tightly, you'll understand
how this 'trick' works - the player needs to maintain framerate so
that the audio track and graphical tracks don't lose synch and the
audio streams smoothly.
This is really nice hack.
BTW, I assume that sound should run all time in order to skip some
frames if needed.
Best.
-----------
erixtekila
http://blog.v-i-a.net/
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