If you think about how it works having a sound set to stream on the timeline so that animations can be synched tightly, you'll understand how this 'trick' works - the player needs to maintain framerate so that the audio track and graphical tracks don't lose synch and the audio streams smoothly.
This is really  nice hack.
BTW, I assume that sound should run all time in order to skip some frames if needed.

Best.
-----------
erixtekila
http://blog.v-i-a.net/

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