If you are using DisplacementMapFilter, it usually looks smooth, provided that your scaleX and scaleY parameters aren't too high and that your diplacement map bitmap is itself smooth.
The effect that you would achieve with convolution would be pretty much the same as a blur, but I'd guess that blur performance might be slightly better. Probably little difference though. Blur seems simpler. Peter On 5/7/06, Sander <[EMAIL PROTECTED]> wrote:
Hi there, I'm trying to do some 3Dish distortions on bitmapData instances, using loops to copy colons or rows of pixels. It's fast enough for real-time. But the result is an aliased picture. I thought I could use the Convolution filter to influence each pixel by its neighbors, basically anti-aliasing. Does anyons have experience with this? Would a slight blur be faster to compute? Thanks, Sander. _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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