If you are using DisplacementMapFilter, it usually looks smooth, provided
that your scaleX and scaleY parameters aren't too high and that your
diplacement map bitmap is itself smooth.

The effect that you would achieve with convolution would be pretty much the
same as a blur, but I'd guess that blur performance might be slightly
better. Probably little difference though. Blur seems simpler.

Peter



On 5/7/06, Sander <[EMAIL PROTECTED]> wrote:

Hi there,

I'm trying to do some 3Dish distortions on bitmapData instances,
using loops to copy colons or rows of pixels. It's fast enough for
real-time.

But the result is an aliased picture. I thought I could use the
Convolution filter to influence each pixel by its neighbors,
basically anti-aliasing. Does anyons have experience with this? Would
a slight blur be faster to compute?

Thanks,

Sander.
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to