I have been in contact with the authoir of Aunt beast. While he isn't
offering source code, he has given methe resources he maintains are
everything needed to  write the game.

A paper discussing a previous ly written computer opponent
http://citeseer.ist.psu.edu/applegate91computer.html
and a paper on a linear programming approach to graph printing
http://i11www.ira.uka.de/research/geonet/publications/pdf/n-admm-05d.pdf

Unfortunately, I won't get to reading these for a couple of weeks. The
end of the semester crush is upon me.

On 5/15/06, Bernard Poulin <[EMAIL PROTECTED]> wrote:
more googling...
This one seems to link to a word document with some high-level explanation.
http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/sprout.html

B.

2006/5/15, Bernard Poulin <[EMAIL PROTECTED]>:
>
>  http://mathforum.org/kb/message.jspa?messageID=1091009&tstart=0
>
> http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/SPROUT.CC
>
> Somebody did a program called "auntbeast" which seems to be quite good. I
> can't find a copy of it nor their source. Might be worth sending an email to
> them.
>
>  http://www.geocities.com/chessdp/   *World* *Game* *Of* *Sprouts* *
> Association*
>
>
> 2006/5/11, Weldon MacDonald <[EMAIL PROTECTED]>:
>
> > I have a request for a game called sprouts. The game starts with a few
> > randomly distributed dots. There is one move and 2 restrictions.
> > Move:   draw a line for a dot to itself (a loop) or to another dot.
> > Any line drawn has a new dot on it.
> > Restriction 1: no more than 3 lines from any dot.
> > Restriction 2: no lines can cross.
> >
> > Simple game, but the data structure to keep track of the game and in
> > particular to handle restriction 2 is a bear. How do you tell when a
> > dot has been encircled by a line?
> >
> > The game is, of course based on graph theory, and you can represent a
> > graph in several ways, but how to determine that it remains planar?
> >
> > I haen't begun to think about the visual part of this, if I don't have
> > a reasonable data structure I can't teach a computer to play the game.
> >
> > Any ideas? Hints? Wildly improbable ideas?
> >
> > --
> > Weldon MacDonald
> > _______________________________________________
> > Flashcoders@chattyfig.figleaf.com
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>
>
>
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