Hello,

I just saw that this month's Edge newsletter has an article on this
topic too: http://www.adobe.com/newsletters/edge/may2006/section2.html

And it points to a relevent User Group presentation on the topic of Flex
for Flash Developers: http://mmusergroup.breezecentral.com/p95561356/

Regards,
David
Adobe 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of David Mendels
> Sent: Tuesday, May 23, 2006 11:28 PM
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] Re: Flex vs. Flash IDE
> 
> Hello,
> 
> Let me try to address a few questions on this thread:
> 
> > If I'm wrong, please point me to the documentation, FAQs, etc. from 
> > Adobe that clearly explain the diferences between Flex IDE 
> and Flash 
> > IDE, or details about how to integrate Flex into my workflow.
> 
> We have an article on this up on the site here that hits just this
> topic: http://www.adobe.com/devnet/flash/articles/flex2_flash.html
> 
> In addition, one of the best articles on this is now a bit 
> old (since Flex 1.0, 2 years ago), but still worth checking 
> out: The best article on this has been on our site since the 
> release of Flex 1.0, 2 years ago.
> There are a few points in it that are now out of date, 
> because it certainly predates Flex 2, AS3, the free SDK, the 
> ability to deploy Flex apps without a server.  But the core 
> ideas in the article are still excellent and should help:
> http://www.adobe.com/devnet/flex/articles/flash_perspective.html
> 
> 
> -----------------
> 
> Metaphors: two cars to get to work?  Or a Boat and Car? 
> 
> I don't think either of these metaphors is quite right.  But 
> most complex projects bring together teams of people with 
> multiple skills and different tools to achieve an aim.  Build 
> a house.  The architect will use a cad tool, the carpenter 
> hammer and nails, the interior designer may use photoshop, 
> the painter will brushes, etc etc.  For a given task, a 
> carpenter could potentially use a hammer or a screw, but 
> based on experience, preference etc will usually choose one.  
> There is no one answer to how a team should build an RIA, but 
> with Flex and Flash there is now a much richer toolset 
> available to a wider set of people with differing skills who 
> can work together to build these RIAs (and others on the team 
> will use Photoshop, or AfterEffects, or a Java IDE, or PHP, 
> or or or). If we are right that this RIA idea is a 
> fundamental trend, having multiple metaphors that let more 
> people design and build them is a good thing.  Look at 
> building Windows apps--you can use C, C++, MFC, Visual Basic, 
> Flash Projectors, etc.  To build HTML Web Apps you might use 
> all or a mix of Dreamweaver, Fireworks, Photoshop, JSP, ASP, CF.
> Etc.  In some cases one person spans all of these roles and 
> tools and does it all, but more and more teams of people 
> build these and bring different experiences and skills to the 
> project, and need different tools and metaphors to contribute.
> 
> 
> -----------------
> 
> "Flash for animation and Flex for Forms"?
> 
> I think this is a bit too simple.  Certainly at the extremes 
> it is a relatively valid segmentation, but Flash can be used 
> for Forms and Flex can be used for animation.  For us, the 
> ideal is to enable teams of people that bring the media, 
> animation, interaction design skills that proliferate in the 
> Flash community with the coding/architecture skills that 
> comes from Computer Science backgrounds (not that these are 
> mutually exclusely) together to build apps the are both media 
> rich and data rich, that are both beautiful and 
> transactional, that include forms and visualization, that 
> integrate with with back end systems from FMS to JMS to 
> WebServices, that scale and are maintainable.  We have a lot 
> more work to do, but our aim is to enable seamless workflow 
> for designers and developers to work together more closely 
> and iteratively to build rich experiences.  As we release 
> Blaze and we have AS3 in both Flash and Flex, it will become 
> easier still to integrate the two, and you will see more and 
> more focus on workflow over time. 
> 
> For folks who thing Flex is just for "forms", check out:
> http://maps.yahoo.com/beta/ (built with Flex 1.5) 
> http://www.harley-davidson.com/pr/gm/customizer/launchCustomizer.asp
> (Built with Flex 1.0)
> And take a look at how expressive Flex components can be at 
> Ely's blog:
> http://www.quietlyscheming.com/blog/components/animated-dragti
le-compone
> nt/ and
> http://www.quietlyscheming.com/blog/components/fisheye-component/
> (requires Flash Player 9 beta 3).
> 
> ----------------
> 
> "Should we have built a single Uber tool instead?"
> 
> We sorta tried.  For a while there we tried to make Flash MX 
> all things to all people.  We found we were not satisfying 
> the designers and animators and we still had not reached the 
> bar for acceptence by most developers. Focus matters a lot. A 
> product can't have two design centers, two "souls". In 1996 
> Director was the world's leading multimedia authoring tool 
> and Shockwave was doing incredibly on the Web.
> But we looked at the total opportunity and decided to both 
> start Dreamweaver and focus deeply on the needs of 
> professional web designers doing HTML as well as aquire 
> FutureSplash, now Flash.  While we had added web export 
> ("Shockwave") to Director, we knew that it couldn't compete 
> (for some uses) with a product like Flash that was designed 
> from the ground up differently, and far more lightweight. In 
> fact, back then, I was running the FreeHand product line at 
> Macromedia (among other things)--should we have said, why add 
> another vector graphics tool to our product line, lets just 
> add a timeline to FreeHand?  It would have been a 
> frankenstein.  I think the same is true of FlexBuilder and Flash.
> Yes, there is some overlap. But the core, the "soul" of the 
> products, are different and will meet different needs.  If we 
> do our jobs, they will also work together beautifully.  
> 
> HTH,
> 
> David
> Adobe
>   
> 
> 
> 
>  
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Adam 
> > Pasztory
> > Sent: Tuesday, May 23, 2006 9:03 PM
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] Re: Flex vs. Flash IDE
> > 
> > >>> Someone suggested that Adobe hasn't done a good job 
> explaining the
> > difference between the two.  I can't see how you can say 
> that.  There 
> > has been a public beta available for over 6 months and a 
> site almost 
> > entirely devoted to it.  The Samples Explorer is as clear an 
> > explanation as any developer should need.  The only way to really 
> > understand the difference is to attempt to build something with it.
> > 
> > While I think the concept of a beta program is great, I 
> spent quite a 
> > few hours poring over the documentation, and followed a few 
> tutorials, 
> > and I did not find the clear explanations I was hoping for.  Maybe 
> > that makes me a bad developer.  But I assume Adobe wants to sell to 
> > bad developers as well as good ones.  :)  This was a few 
> months ago, 
> > so maybe things have improved.
> > 
> > If I'm wrong, please point me to the documentation, FAQs, etc. from 
> > Adobe that clearly explain the diferences between Flex IDE 
> and Flash 
> > IDE, or details about how to integrate Flex into my 
> workflow.  Maybe 
> > this is all coming after the release.  Or maybe it's been 
> added since 
> > I looked through the labs site.  Where is the practical 
> tutorial for 
> > Flash Developers who want to transition to Flex?
> > 
> > I want to like Flex.  I really do.  I'm not trying to 
> attack any Flex 
> > developers or any of the smart people who work at 
> Macromedia/Adobe.  
> > I'm just sharing my personal observations around it so far. 
>  There's 
> > enough contradictory info in this thread alone to make me think 
> > they're not doing a good enough job getting the message out.  The 
> > ongoing success of Flash is important to me personally, and to my 
> > career, so I that's why I've felt the need to say this.
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