well there are no phones with FL2.0 installed at the moment, so thats
pretty straight forward :)
if you are using loadSound (device sound) then FL consumes the size of
the sound file in memory to load the file and then the same again to
playback the audio. So if a device has 2mb of memory you really cant
load and play a sound much bigger than 980 ish kb.
This memory doubling is not the case for embeded sound, but then
embedded sound sounds a lot worse than device sound. In short, if you
want to get around memory and sound playback quality restrictions in
Flash Lite 2 then you should use the device video playback and stream
(rtsp) or load locally the sound as a 3gp or mp4 video file!
Not sure how caching works with rtsp but as its a streaming protocol I
guess it doesnt cache, in terms of Flash Lite, it will just pass any
video off to the device so the caching will be device dependent
Cheers
Nick
Jeff Mastropietro wrote:
I'm looking for information on the most widely supported audio file
types on mobile devices the have FlashLite 2 installed.
Does anyone have experience with streaming audio to mobile devices?
What file types are best to use? How small do files have to be to
work well? How large can they be to still sound good?
I also, have a technical question about how loudSound works in the
FlashLite 2 player. Does the FlashLite 2 player attempt to cache the
entire music file like the browser Flash player does, or is it smart
enough to handle streams without caching the entire file?
Thanks,
Jeff
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