I think what Mike was getting at was that a SWF hosted on Server A could
talk to a SWF hosted on Server B via LocalConnection, provided they were
running simultaneously on the same client machine.  SWF A could talk to
Server A, SWF A could talk to SWF B, and then SWF B could talk to Server B -
kind of a "bucket brigade" of data transfer.

For this to work, there are some Flash Player security sandbox issues that
you'll have to address.  Check out LocalConnection.allowDomain and
LocalConnection.allowInsecureDomain.

-tom

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rich
Rodecker
Sent: Tuesday, May 30, 2006 9:03 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] self published.

ah, i think i am going to have to correct you mike.  a LocalConnection
is for allowint two swf's running in two separate windows on the same
machine to talk to each other.

On 5/30/06, Mike Britton <[EMAIL PROTECTED]> wrote:
> Someone please correct me if I'm wrong, but it would be possible to make a
> connection between servers using LocalConnection.  You'd have to ensure
your
> client swf was assigned an id to "authenticate" their application to
access
> the data.  There would have to be a security model, in other words.
>
> Once again I've never done this so take my advice with a grain of salt,
but
> I'm sure interesting things are possible if they are sophisticated enough
to
> drop a crossdomain.xml to give you the ability to distribute components
that
> interact with your data.
>
> In this case I have to say Flash would make a compelling choice for your
> idea.
>
>
> Mike
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