I see. Thanks for the knowledge Thomas. Sounds to me like an XML socket is the 
way to go. Good Luck!
 
Matthew

________________________________

From: [EMAIL PROTECTED] on behalf of Thomas Marbois
Sent: Wed 5/31/2006 1:53 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] re: self published




reply to:

Message: 5
Date: Tue, 30 May 2006 20:01:08 -0400
From: "Matthew Simpson" <[EMAIL PROTECTED]>
Subject: RE: [Flashcoders] self published.
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Message-ID:
        <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="iso-8859-1"

I might stand alone on this but these questions popped into my mind 
before I got to the second paragraph of your post: Why would I want 
an open channel of communication between my applications (swf's) and 
you? Why must your utility communicate with your servers? Why would 
you not create your utility and make it available via the exchange as 
a component instead?

------------------------------------------------------------------------
----------------------

- its a game or utility that allows real-time interaction with others.
- my server PUSHES data to your screen.
- its not designed for Flash developers to add into the site - its 
designed for anyone with a moderate level of html skills to self 
publish into a site.

- I may instead GIVE a URL link for them to embed or copy into their 
site - but I want to know the benefits or cons for either method.

method a = embed a SWF in someones own domain and communicate with it 
-- push data to it -- via XML socket?
method b = GIVE someone a referenced URL link that they embed into 
their own site.

Does that make sense?

regards

Tj




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