thanks, there's nothing left but to actaiully try it.
On 6/4/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
> If I'm understandung this... > You add the IDE generated swf (IDE.swf) to the project. You then > create an external class that has a 'main' entry point and it loads > the IDE.swf. (with a preloader of course). Correct > Do I have this right? Sounds good, though the test will be can I > impliment it myself. You could also break IDE.swf into several > library1.swf, library2.swf and load them seperately, to spread out the > load, couldn't you? No, unfortunately not. Assets are only available to use from the closest loaded parent. Let me explain with a little picture. shell.swf (where all your classes most likely reside) | |-----assets.swf (loaded by shell.swf) | |-------movieclips that can access assets.swf library | |-------assets2.swf | |--------movieclips that can access assets2.swf (but not assets.swf) It's limited by this parent cut-off idea, but it is still very useful for getting IDE generated assets into my MTASC generated projects. You can split this up a bit further even by including your classes in a separate swf. The limitations shown above do not apply to loaded classes. As soon as they are loaded, they are available. Hope this helps, Scott > this sounds similar to the "Natural Entry Point" method. Do you > instanciate the entry point class? If it extends MovieClip, then it > could also serve as _root, couldn't it? I'm searching for examples as > we speak...write?... I"m close, thankis for the help > > On 6/3/06, Scott Hyndman <[EMAIL PROTECTED]> wrote: > > What I usually do is load in the assets swf through the MTASC > > generated swf and use it as the root in the movieclip hierarchy. By > > this I mean all movieclips created by my MTASC generated swf are > > descendants of the asset swf. By doing so you can access all symbols > > in the asset swf through attachMovieClip and you don't have to mess > > around with injection. An added benefit is that you can display a > > preloader on the asset swf which is quite likely large. > > > > Hope that helps, > > Scott > > > > On 6/3/06, Weldon MacDonald <[EMAIL PROTECTED]> wrote: > > > Ok, I installed Eclipse, spent a better part of a day downloading > > > plugins and configuring everything. I'm using Ant tasks to compile > > > with MTASC and send it to the standalone player. > > > I don't see the need for swfmill, since I own Flash. My plan was to > > > create vector graphics and any timeline stuff in flash (mostly done by > > > my wife) and then move to Eclipse to write the code. > > > But now I'm not at all sure how to structure a project. I read about > > > several methods, but am at a loss as to how to proceed. What's best > > > practise? > > > Can I use one swf as a symbol library and compile it with the class > > > files and a 'main' entrypoint? Do I inject all the code into the > > > library swf? > > > I've been experimenting with a class that's tied to a symbol in an > > > .fla and would like to switch over to the new workflow, if I can > > > figure out what that is. The symbol is a movieclip with nested > > > movieclips. The class extends MovieClip and uses an init function > > > rather than a constructor. The code I've been using to test is in the > > > .fla but the class file is external. How can I restructure this to > > > include Eclipse in the workflow? > > > > > > > > > Weldon MacDonald > > > _______________________________________________ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > _______________________________________________ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > -- > Weldon MacDonald > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
-- Weldon MacDonald _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com