Hi John,

Have you sorted this yet? Someone else here might have a better clue of what's going on, but as there's no posts yet...

Your code samples don't include enough to work out the low res picture example (have you got an online example of that happening?) or do not include the button code (are they applied from the root or directly to the buttons?). But at a guess all of these issues seem to be based on timings and when various things are being initiated... I'm guessing this because moving the code around/ adding a preloader seem to effect the final output.

Why not try, continuing with the external preloader. Then adding a number of traces on the buttons to confirm when they are coming into existence using clipEvent or similar. Then work back from that using similar traces to make such functions are available, and movieClips needed for those functions etc...

It usually ends up being something simple like a missing stop() at the movie beginning, or functions initiating before assets are available.

Dan

On 6 Jun 2006, at 22:27, John Conta wrote:

This is my first post. I'm John. I've been playing with Flash for a few years now, and after getting a gig, I actually have to follow through with these ideas for once. Here's my situation, which consists of two problems:

It works very nicely - the percentage goes up, the image fades, and all is well...until the main.swf comes in. None of the buttons work, and I'm stuck.

I tried playing with the image_mcl.loadClip depths, but the buttons still don't respond!

This is what I mean:

http://www.elizabethjochum.com/preloader.htm

Thanks in advance for any help on this, really...I can't sleep until I figure this one out!!!


Dan Efergan
[EMAIL PROTECTED]



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