You could just use setInterval instead of getTimer:

count = 0;

function GoNext(){
        count++;
        if(count >= 10){
                clearInterval(intID)
                nextframe();
                count = 0;
        }
}

intID = setInterval(GoNext, 1000);

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 

>>-----Original Message-----
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of David Brunswick
>>Sent: Tuesday, June 13, 2006 9:45 AM
>>To: 'Flashcoders mailing list'
>>Subject: [Flashcoders] timer to advance
>>
>>Hello List, I am trying to accomplish a timer that will advance to a
frame
>>once a set time has been reached. Of course it doesn't work any ideas
Here
>>is the code
>>
>>onClipEvent (enterFrame) {
>>      if (_root.delay) {
>>              if (Math.floor(getTimer()/1000) == _root.lastTime+1) {
>>                      _root.delay = false;
>>              }
>>      } else if (Math.floor(getTimer()/1000) ==
_root.lastTime+_root.wait)
>>{
>>              _root.lastTime = Math.floor(getTimer()/1000);
>>              _root.delay = true;
>>              // custom actions begin
>>              _root.count = _root.count+1;
>>              if (_root.count <= 20) {
>>                      gotoAndStop(2);
>>              }
>>
>>      }
>>}
>>
>>David Brunswick
>>Multimedia Developer/OLP Administrator
>>FedEx Customer Information Services
>>Customer Service Organizational Learning
>>901-434-6605
>>
>>_______________________________________________
>>Flashcoders@chattyfig.figleaf.com
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