Why don't you just load one of two swfs, each with their own includes?

 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Tom Lee
> Sent: Tuesday, June 20, 2006 1:56 PM
> To: 'Flashcoders mailing list'
> Subject: [Flashcoders] Targeting multiple player versions with one swf
> 
> Hi everyone,
> 
>  
> 
> Does anyone know of any techniques that can be used to write 
> ActionScript targeting more than one version of the Flash 
> player?  This would be for the purpose of creating an 
> application that is backward-compatible, but uses 
> functionality specific to a newer SWF specification when a 
> compatible player is available.  One way I can think of to 
> accomplish this would be to compile separate builds of the 
> swf and do some player version detection to decide which one 
> to load.  However, this approach strikes me as inelegant.  I 
> would actually prefer to do something analogous to:
> 
>  
> 
> // Pseudo-code
> 
>  
> 
> if(playerVersion >= 8){
> 
>             // do modern code
> 
> } else {
> 
>             // do old-style code
> 
> }
> 
>  
> 
>  
> 
> The problem here is that if you compile for an old version, 
> the compiler throws errors on the modern code, and if you 
> compile for a modern version, the older players don't play 
> the swf. right?
> 
>  
> 
> Has anyone hacked around this with MTASC or have another 
> trick up their sleeves?
> 
>  
> 
> Thanks,
> 
>  
> 
> -tom
> 
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