ah

yea...

but IF the server is JUST a meeting spot -- could Flash clients actually host data? As long as the server is just doing the mapping of other clients its ok....but what I was thinking about was having them all hold data somehow. Like - what is the internal limit for Flash plug in - receiving data? Is it browser limit? etc...

Thanks

Tj


On Jun 23, 2006, at 1:23 PM, Mark Lapasa wrote:

It's possible to do it with the help of a 3rd party wrapper like Northcode's
UDP/TCP API or even using Python Simple Socket Server.

It's impossible to do a Flash Player to a remote Flash Player directly
because you need some external common meeting place (like a server) to tell you that somebody is waiting to connect. Also there is nothing in Flash Player 8 or less that would let you host incomming connections as all it can
do is pull stuff into the player via LoadVars or XML or XMLSocket.

So I think the minute you introduce a server that acts as a directory or lobby for Flash Players to connect, your back to the old Client- Server model
which is not really P2P.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Thomas
Marbois
Sent: Friday, June 23, 2006 2:25 AM
To: Flashcoders mailing list
Subject: [Flashcoders] peer 2 peer


hi

has anyone tried making a peer 2 peer client via Flash?  Anyone care
to make an opinion about the possibilities or difficulties?

thanks

Tj

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