Hi iestyn,
How you deal with lag can depend on the type of game you're creating. What,
in a nutshell, are you going to be creating? Turn-based versust real-time is
the first big question to be answered.
I've programmed over 50 multiplayer games and would be happy to provide some
insight here!
Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-341-8104
----- Original Message -----
From: "iestyn lloyd" <[EMAIL PROTECTED]>
To: <flashcoders@chattyfig.figleaf.com>
Sent: Monday, July 17, 2006 10:09 AM
Subject: [Flashcoders] Multiplayer and LAG!
Hey all,
I might be working on a multiplayer game at some point in the future,
and i'm wondering how you guys have dealt with lag? Obviously its not
just the users net connection, but also the fact that flash can run
rather slowly on some machines..
Anyone here dealt with this problem before? I'm interested in hearing
any experiences you've had... :)
Cheers,
iestyn
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