sure...
say you have a movie clip named contentMc, with the reg point in the center.
that would mean that the upper left most content within that movie clip
would have a negative _x and _y, say -50,-50. if you use:
bmpObject.draw(contentMc),
it will only draw a bitmap starting at 0,0....so you would only get the
content in the bottom right quadrant of contentMc.

one of the params you can pass the draw() method is a transformation matrix.
so if you used:

bmpObject.draw(contentMc, new Matrix(1,0,0,1,50,50));

it would start drawing the bitmap from -50,-50 within contentMc. the last 2
params of the matrix are the amount of offset.

On 7/20/06, jim <[EMAIL PROTECTED]> wrote:

Im interested, do you have a quick example of this.

Jim

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
VanHorn
Sent: 19 July 2006 15:29
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Re: BitmapData.draw() peculiarity

ok, luckily a friend had an answer for me.

if any body is curious, you can offset the negative space by passing a
transformation matrix as a param to the draw() method.

On 7/18/06, John VanHorn <[EMAIL PROTECTED]> wrote:
>
> has anyone tried to use the BitmapData.draw() method to draw a movieclip
> that has content in the negative coordinate space? it seems like no
matter
> what i do, i can only get the draw() method to start from the point 0,0
in
a
> movie clip, when i need it to start at say -20,-20. even passing the
> clipRect param to the method does not do what you would expect. am i
missing
> something here?
>
> any solutions or workarounds would be appreciated.
>
> --
> John Van Horn
> [EMAIL PROTECTED]
>



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