yeah, sorry, damn copy&paste ;) 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Wednesday, August 02, 2006 2:53 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] New to the list - got a question

>>_root._level0.["

_root._level0?  

Just _level0 should suffice.  There's only 1 _level0.

Jason Merrill
Bank of America 
Learning & Organization Effectiveness - Technology Solutions 
 
 
 
 
 

>>-----Original Message-----
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of André Goliath
>>Sent: Wednesday, August 02, 2006 8:50 AM
>>To: 'Flashcoders mailing list'
>>Subject: RE: [Flashcoders] New to the list - got a question
>>
>>Use the Array operator liek this
>>
>>var x = 6;
>>_root._level0.["itemDividerStageRecord"+x]._x = nextItemDivider;
>>
>>hth
>>
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of Jon
>>Sent: Wednesday, August 02, 2006 2:45 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: [Flashcoders] New to the list - got a question
>>
>>Hi All,
>>
>>I'm new to the list, so appologies if I don't get the posting right on
this
>>- but I have a question.
>>
>>I'm trying to load in a set of XML data, manipulate it and then get it to
>>display on the stage. So far so good on the first two fronts - I can get
the
>>data in and get everything I want out of it.
>>
>>Now the amount of XML is dynamic, so I have pushed the needed data into an
>>array.
>>
>>For example.
>>
>>XML:
>>
>><xml>
>>    <data>
>>        <item></item>
>>    </data>
>>     <data>
>>        <item></item>
>>     </data>
>></xml>
>>
>>The amount of "data" elements is dynamic (and there is a lot of other
>>rubbish in the XML) so I've pushed all the "data" elements into an array.
>>
>>So far, so good, I can cycle through the array and access the XML elements
>>using Xpath.
>>
>>The problem is - for each "data" element, I want to create a new instance
of
>>a MovieClip on the stage (thats already created in the library) and set
>>varaibles inside it, and change it's X and Y positions.
>>
>>No problems creating it - but I can't access the MovieClip! Because the
data
>>is dymanic, I need to be able to create "x" amount of MovieClips.
>>
>>So I'm using the following code to do this:
>>
>>//For each Data Element in the Array (x = 0; x < numDataElementsInArray;
>>x++)
>>{
>>    var newItemDividerName:String = "itemDividerStageRecord" +x;
>>    attachMovie("itemDivider", newItemDividerName ,x);
>>
>>//Now this all works, a newMovieClip is created on the stage (for as many
>>elements as I have), 10 at the moment
>>
>>}
>>
>>Now the problem is - I then can't access the MovieClip dynamically.
>>Basically I want to be able to access it by the variable name
>>i've just assigned it.
>>
>>For example - I now have (when it is published), 10 elements on level0,
>>named itemDividerStageRecord0-9.
>>
>>So I want to set their cords. So what i've been doing is:
>>
>>_root._level0.newItemDividerName._x = nextItemDivider; //nextItemDivider
is
>>a Number which does increment
>>
>>And thats not working at all - nothing is changing.
>>
>>I've traced it down to the name I'm using to access it - if in the same
loop
>>I put:
>>
>>_root._level0.itemDividerStageRecord6._x = nextItemDivider;
>>
>>That works for one MovieClip (obviously).
>>
>>But I want to be able to access each MovieClip dynamically.
>>
>>Is there any way to do this? I want to pass the instance name the varaible
>>when setting the cord, not use the absolute element name
>>"newitemDividerName".
>>
>>Please let me know if this is confusing, I can explain better!
>>
>>Cheers.
>>
>>-Jon-
>>
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