From
http://livedocs.macromedia.com/flash/8/main/00001959.html

* Juise said on Feb 22, 2006 at 1:34 AM : *

Seems that symbol has to be bitmap - loadBitmap cannot get movieclip´s
bitmap data.


Charles P



On 8/3/06, jcarlos <[EMAIL PROTECTED]> wrote:

Does anyone has some links or directions about

How to mark an region over loading an image into a bitmapData on the stage
and copy parts of it ?

I´ve tryed the simplest example from FL 8 reference manual and I didn´t
get just to load the image on the stage

In the manual


...............................................................................................
import flash.display.BitmapData;

var linkageId:String = "libraryBitmap";

var myBitmapData:BitmapData = BitmapData.loadBitmap(linkageId);

var mc:MovieClip = this.createEmptyMovieClip("mc",
this.getNextHighestDepth());

mc.attachBitmap(myBitmapData, this.getNextHighestDepth());


..............................................................................................................................

as loadBitmap is a static method so I must have inside a class so I did

import flash.display.BitmapData;
class LoadBitmap
{
private var _myBitmap:BitmapData  ;

function LoadBitmap (holder:MovieClip,linkageID:String)
{
  trace( "LoadBitmap constructor " + holder + "  " + linkageID);
  // it works
  //_myBitmap = new BitmapData(100, 80, true, 0xCCCCCCCC);

  // it does not works and I get undefined to _myBitmap
  //_myBitmap= BitmapData.loadBitmap (linkageID);

  trace ( _myBitmap ) ;

  var mc:MovieClip = holder.createEmptyMovieClip ("mc",
holder.getNextHighestDepth());
  mc._x = 0;
  mc._y = 0;
  mc.attachBitmap ( _myBitmap, 0);
}
}

and instantiate it in the main timeline

var loadBitmap:LoadBitmap = new LoadBitmap(this, "myPhoto");

Nothing happens

What am I doing wrong?

in time:   myPhoto is there in the Library

João Carlos
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