Hey there - I am working on a project which requires that I load five 600x500 
png layers inorder to make up a single frame of a 360 spin of a product. There 
are 24 total frames. My approach has been to load the current visible frame 
first then sequentially the rest of the frames until everything is loaded.

The issue I'm having is that the first time each frame is shown (_visible = 
true) there is a noticeable lag in drawing it to the screen. To remedy this I 
thought that I could just draw the movieclip to bitmapdata and then just blit 
it to the screen...but no luck, same delay. 

Using both methods, once everything has been drawn to screen the spin is super 
smooth.

Any ideas why I am seeing this lag? Any suggestions on how to get around it?
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