Mmm, some hints,

It is OOP and it consists of 2 main classes that are extended by two other
classes . The 2 main classes define all the methods necessarye to let the
system function (stuff like selected state, attaching the buttons (which
reside in your library)). Then the 2 classes that extend the main ones
arrange specific things for your particular needs (like rollover animations,
positioning).

This is my best short explanation, hope it clears things up a bit!

(and why not try to find a copy of that specific chapter 3 somewhere
online......)

Wouter


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ricardo
Sánchez
Sent: Thursday, August 24, 2006 3:49 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Re: OOP methodology and flash. I'm loosing
myfaith...

Can you share some hints? Is it OOP? If you tell me that book is good I'll
probably buy it but it would be nice if you share a little of what you are
talking about.

Thanks!

On 8/24/06, Wouter <[EMAIL PROTECTED]> wrote:
>
> For the system you are describing I use one from this book (chapter 3)
>
> http://www.amazon.com/gp/product/1590595947
>
> It is a nice system formenus, doing exactly what you want and it is 
> easy to customize
>
> Wouter
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Ricardo Sánchez
> Sent: Thursday, August 24, 2006 2:53 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Re: OOP methodology and flash. I'm loosing my 
> faith...
>
> Maybe I'm not explaining my self clear.
>
> What I want to know is what is the best approach to make a site with a 
> menu with some buttons with rollOvers, rollOuts... When you click a 
> button it stays selected until you click another one.
>
> Clicking any button will load content on a specific place on the web, 
> making it appear with some animation and making also the last one 
> desapear...
>
> I ask this because 80% of the projects I make have that structure or 
> very similar. And I think it can be helpfull to other people too.
>
> On 8/23/06, Ricardo Sánchez <[EMAIL PROTECTED]> wrote:
> >
> > ... well, not really but I thought it was good as I title
> >
> > I always use OOP for my flash projects but, even if I find it easier 
> > than timeline coding, I dont know if I'm taking all the advantage of 
> > OOP. I'm not even sure if I am aplying the correct patterns for 
> > every
> problem.
> >
> > My insecurity probably has to do with the lack of normal work OOP 
> > flash examples. For example the typicall top menu/content web. How 
> > can OOP be applied to that?
> >
> > I guess I find a gap in the theory of knowing how to link the 
> > symbols, movieclips, timeline and graphics in flash with the code in 
> > external
> files.
> >
> > Am I opening a can of worms?
> >
> > Thanks.
> >
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