That's really not what polymorphism is. Polymorphism is where an Object can be used anywhere where an instance its class's parent is supposed to be used.
And it has a lot of applications. On 8/25/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
well, I get Interfaces, but thanks for explaining :). I just don't think actionscript, or java, has any polymorphism, since the definition of that is, in my opinion, a class having more than one parent class (ie, can extend 2 or more classes), which isn't the case. So I don't understand why people who are explaining oop in actionscript talk about polymorphism, because it just isn't there :), but perhaps I'm wrong. cheers, -Meinte On 8/25/06, James <[EMAIL PROTECTED]> wrote: > > they are different, as far as I know!!!! > > an interface, as in 'Interface' type does not itself have an > implementation, whereas a subclass which displays polymorphism does, the > difference comes from your design needs, for example: > > (polymorphism) > class animal - can be a implemented class with it's own methods > class dog - is a subclass of animal which alters/extends animal > class cat - is a subclass of animal which alters/extands animal in a > different way to dog > > so in certain circumstances you may only need to instance and call methods > in 'animal', when you don't care what it is but just need an animal type. > > with Interfaces the 'interface' type is not a implemented object, it does > not have it's own implemented methods > > so an example might be if you owned a sports shop that sold coats and > bicycles, coat and bicycle are not the same type but if you get them to > use > the 'stock control item' interface they are both 'stock control item' > objects if you need them to be, providing you follow the rules for that > particular interface you can make any object a 'stock control item' but > there is no generic 'stock control item' type. > > see it is different. you have to see things 'arse-ways-backwards' > sometimes > - at first I did not understand the point of interfaces, since the objects > implementing them have to implement the actual working methods anyway but > OOP is about creating a long-term collection of reusable objects which may > be used by teams of coders, structures like interfaces make for a clean > and > clear architecture that other coders can quikly understand, and give a > well > defined way to extend a system. > > James > > > At 12:23 25/08/2006, you wrote: > >going a bit offtopic here, but isnt polymorphism a non-issue in both > flash > >and java? People talk about like there can be such a thing in these > >languages, > >which isn't really true. It seems a bit silly to call something > polymorphism > >just because its implementing some interfaces. > > > >oh well, that probably didn't make any sense i suppose, > >im not getting any decent sleep lately :) > > > >greets, > >Meinte > > > >On 8/25/06, Ricardo Sánchez <[EMAIL PROTECTED]> wrote: > >> > >>Ok, I see its not so easy for everyone. Can anyone point out some > >>tutorial-like examples on internet or books. I know a lot of theory > >>(inheritance, polymorphism...) but I would like to see more applications > >>for > >>it so I can be more confident when I use it. > >> > >> > >> > >>On 8/24/06, slangeberg <[EMAIL PROTECTED]> wrote: > >> > > >> > My main motivation for this stuff in Flash is so that my code > actually > >> > gets > >> > checked by the compiler, vs. Flash's crappy built-in code-checking > for > >>the > >> > stage. That is, it will tell me if I've mis-spelled something, > created > >> > duplicate variables, the list goes on... > >> > > >> > In addition, I write my classes in FlashDevelop, which gives you code > >> > completion. Which means when I start to type: > >> > > >> > > import mx. > >> > > >> > I get a listing of all packages that Macromedia's written, instead of > >> > looking for stuff in the help (that's fun). > >> > > >> > And best yet, when I type: > >> > > >> > var sBigD:ScottsSuperHugeOne = new SuperHuge(); //just a little > >> > poly-morphism thrown in there (huck-huck) ;) > >> > > >> > and I type: > >> > > >> > > sBigD. > >> > > >> > I get a list of every function in my class, as well as its signature > >> > (params > >> > & types). > >> > > >> > I'm only talking about FlashDevelop here. Guess I'm spoiled by Java & > >>.NET > >> > which have instance access to API's at your finger tips (when in the > >>right > >> > IDE's). > >> > > >> > I'm just trying to find a better and efficient way to go. Way open to > >> > suggestions! > >> > > >> > -Scott > >> > > >> > > >> > On 8/24/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote: > >> > > > >> > > OOP and Flash is indeed tricky to fully grasp. It has become easier > >>and > >> > > more > >> > > natural to implement OOP techniques on AS3 though. > >> > > > >> > > @Neo: Completely agree with you. > >> > > > >> > > On 8/24/06, neo binedell <[EMAIL PROTECTED]> wrote: > >> > > > > >> > > > I'll tell you a little secret about OOP. > >> > > > > >> > > > Don't sweat it. > >> > > > > >> > > > Sometimes the model jumps out at you but other times you > >> > > > have to find it. How to find it? Write something that does > >> > > > what you want. Then refactor it once you have a better idea > >> > > > of how it works. The more you do that the more certain patterns > >> > > > and approaches crystalise for you. > >> > > > > >> > > > I think there's too much over-engineering going on in general > >> > > > as some people seem to think implementing all the latest patterns > >> > > > on even the smallest project makes them good developers. > >> > > > > >> > > > I've been guilty of it myself a couple of times, writing > frameworks > >> > > > where a couply of focused classes would have sufficed. > >> > > > > >> > > > OOP should be fun if you do it right and don't sweat it when > >> > > > it turns into a dick swinging contest, just make up pattern > names. > >> > > > > >> > > > I quite like the Absolver pattern ;p > >> > > > > >> > > > cheers > >> > > > ~neo > >> > > > > >> > > > -----Original Message----- > >> > > > From: [EMAIL PROTECTED] > >> > > > [mailto:[EMAIL PROTECTED] On Behalf Of > >> > Ricardo > >> > > > Sánchez > >> > > > Sent: 23 August 2006 06:34 PM > >> > > > To: Flashcoders mailing list > >> > > > Subject: [Flashcoders] OOP methodology and flash. I'm loosing my > >> > > faith... > >> > > > > >> > > > ... well, not really but I thought it was good as I title > >> > > > > >> > > > I always use OOP for my flash projects but, even if I find it > easier > >> > > than > >> > > > timeline coding, I dont know if I'm taking all the advantage of > OOP. > >> > I'm > >> > > > not > >> > > > even sure if I am aplying the correct patterns for every problem. > >> > > > > >> > > > My insecurity probably has to do with the lack of normal work OOP > >> > flash > >> > > > examples. For example the typicall top menu/content web. How can > OOP > >> > be > >> > > > applied to that? > >> > > > > >> > > > I guess I find a gap in the theory of knowing how to link the > >>symbols, > >> > > > movieclips, timeline and graphics in flash with the code in > external > >> > > > files. > >> > > > > >> > > > Am I opening a can of worms? > >> > > > > >> > > > Thanks. > >> > > > _______________________________________________ > >> > > > Flashcoders@chattyfig.figleaf.com > >> > > > To change your subscription options or search the archive: > >> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > > > >> > > > Brought to you by Fig Leaf Software > >> > > > Premier Authorized Adobe Consulting and Training > >> > http://www.figleaf.com > >> > > > http://training.figleaf.com > >> > > > > >> > > > _______________________________________________ > >> > > > Flashcoders@chattyfig.figleaf.com > >> > > > To change your subscription options or search the archive: > >> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > > > >> > > > Brought to you by Fig Leaf Software > >> > > > Premier Authorized Adobe Consulting and Training > >> > > > http://www.figleaf.com > >> > > > http://training.figleaf.com > >> > > > > >> > > _______________________________________________ > >> > > Flashcoders@chattyfig.figleaf.com > >> > > To change your subscription options or search the archive: > >> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > > >> > > Brought to you by Fig Leaf Software > >> > > Premier Authorized Adobe Consulting and Training > >> > > http://www.figleaf.com > >> > > http://training.figleaf.com > >> > > > >> > > >> > > >> > > >> > -- > >> > > >> > : : ) Scott > >> > _______________________________________________ > >> > Flashcoders@chattyfig.figleaf.com > >> > To change your subscription options or search the archive: > >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > >> > Brought to you by Fig Leaf Software > >> > Premier Authorized Adobe Consulting and Training > >> > http://www.figleaf.com > >> > http://training.figleaf.com > >> > > >>_______________________________________________ > >>Flashcoders@chattyfig.figleaf.com > >>To change your subscription options or search the archive: > >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >>Brought to you by Fig Leaf Software > >>Premier Authorized Adobe Consulting and Training > >>http://www.figleaf.com > >>http://training.figleaf.com > >_______________________________________________ > >Flashcoders@chattyfig.figleaf.com > >To change your subscription options or search the archive: > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > >Brought to you by Fig Leaf Software > >Premier Authorized Adobe Consulting and Training > >http://www.figleaf.com > >http://training.figleaf.com > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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