I couldn't agree more :)  We can always hope for such improvements in
the near future.  

On Wed, 2006-08-30 at 11:18 +0200, Martin Wood wrote:
> > Just knowing that
> > the object is populated before the constructor is called and that those
> > properties take precedence over my class explains a lot.  Now I'm much
> > better prepared to handle what remoting throws at me :)
> 
> Accidentally hit the wrong key combo and sent the previous mail before i was 
> finished....here it is again..in all its glory..
> 
> great...
> 
> I think thats one part of remoting where they could have done something 
> slightly
> more clever. Even if they added some configuration possibilities to the player
> like a flag for Remoting.callConstructorFirst if you want you objects created 
> in 
> a 'normal' way, maybe at the expense of performance and Remoting.useAccessors 
> which could use both types of accessor. (get x and getX)
> 
> They could be set to default to what they are now, but at least you would 
> have 
> options to turn the remoting deserialization (and local shared objects) into 
> something that behaves like normal code rather than magic. :)
> 
> 
> martin.
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