On 8/31/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Of course I'm swapping depths before I remove it. I see it removed, but the memory doesn't free Dimitrios ----- Original Message ----- From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com> Sent: Thursday, August 31, 2006 9:09 PM Subject: RE: [FlashCoders] Images stay on memory forever? That is correct. If you want to remove a movieclip that you did not attach using attachMovie (one that is manually there on a layer in the timeline at compile) then you have to first swapDepths() it and then you can removeMovieClip it. BLITZ | Steven Sacks - 310-551-0200 x209 > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:flashcoders- > [EMAIL PROTECTED] On Behalf Of eric dolecki > Sent: Thursday, August 31, 2006 10:52 AM > To: Flashcoders mailing list > Subject: Re: [FlashCoders] Images stay on memory forever? > > to remove a movieclip, you need to create or attach it first. if you're > using the IDE to place the mcs, you can't use removeMovieClip(). > > if a mc is not on stage, is invisible, it will still be rendered by the > player. > > Thats the way it works, whether it makes sense to you or not. > > On 8/31/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote: > > > > Hi Steven, > > > > Thanks for the information. > > I've read this great article before, I'll read it once more > > to refresh my memory. > > > > My mistake, I forgot to mention that I have the same issue > > even if I remove the movieclip with removeMovieClip(), > > or move it to negative coords, outside the visible stage area. > > > > Does this still make sense? Well, not to me! > > > > Dimitrios > > > > > > > > ----- Original Message ----- > > From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> > > To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com> > > Sent: Thursday, August 31, 2006 8:32 PM > > Subject: RE: [FlashCoders] Images stay on memory forever? > > > > > > Setting a movieclip to invisible doesn't free up memory, nor does it > > reduce processing power that anything in that clip is doing. The only > > thing it frees up is drawing power, which can help in some cases. > > > > The Flash garbage collector is not as good as it could be and we > > currently don't have any hooks into it. It's very easy for memory waste > > (as opposed to a leak) to occur when one isn't sure how it happens. > > > > Here is a great article on Scope Chain and Memory Waste. Recommended > > reading for anyone interested in memory management in Flash. > > http://timotheegroleau.com/Flash/articles/scope_chain.htm > > > > That being said, back in the Director days clients used to freak out > > because Director used 99% of the CPU. What they didn't understand was > > that it would readily give up any of its processing power when anything > > else needed it, but as long as it was running, it used as much available > > CPU as it could to ensure it ran as smoothly as possible. If your > > client is giving you a hard time over a few thousand k of memory usage, > > your project is going too well. Slow it down and miss some milestones. > > Give them something important to pester you about. ;) > > > > HTH! > > _______________________________________________ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > > > _______________________________________________ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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