hi Dimitrios,

re: Anyone got any idea?

We had problems last year with something similar, loading 6 layers of tiles in a 10 x 10 grid from the terraserver: http://www.davidmatthews.com/dad/07-03-05-maplicator.swf press n slide/pan, double click n hold slide to zoom.


Turns out .jpg's decompress to over 3 times their size to render in the player.

The solution we used to get rid of the memory bloat is to use loadmovie into target clips, which throws the previous .jpg's out of the clip and player - replacing it with the new content.

For a greater number of loaded movies, when we change layers in the maplicator for example, we actually move to a blank frame in the target clip's timeline.

By moving to a frame where the target clips no longer exist we force the player to abandon the previously loaded .jpg's along with their holder clips which also frees memory because those targets and their content are no longer anywhere in the timeline or player.

Because the .jpg's are still in the browser cache (but not in the player), when the user zooms out and we move back to the empty target clips in their timeline, reloading those .jpg's is instantaneous, as they are not reoaded from the server.

hth,
Dave_Matthews


p.s. Martin, is this true? - does the player really NOT render things placed way off stage?

 "Im not sure if this is still the case in fp8 but i know that in previous
versions i would also move a clip to -10000,-10000 to stop the renderer from
including it."

martin



------------------------------

Message: 8
Date: Thu, 31 Aug 2006 18:53:31 +0200
From: Martin Wood <[EMAIL PROTECTED]>
Subject: Re: [FlashCoders] Images stay on memory forever?
To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-7; format=flowed

Sounds perfectly normal to me, making something invisble in flash doesnt mean it will unload the content from memory, in fact it doesnt necessarily mean it wont
get rendered.

Im not sure if this is still the case in fp8 but i know that in previous
versions i would also move a clip to -10000,-10000 to stop the renderer from
including it.

martin

Dimitrios Bendilas wrote:
Sorry for posting again,

Anyone got any idea?


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