If you're looking to improve performance and keep the speed of your
animation, you could experiment with BitmapData.draw() and render a
bitmap copy of a hidden text movieclip. I think the bottleneck is
mostly due to the heavy font vectors. If your font movieclip was
hidden and/or moved off-stage, you could probably get away with a
single BitmapData object set to the size of the screen, redrawing
each time the text changes.
-Danro
On Sep 3, 2006, at 1:19 PM, Marc Hoffman wrote:
I'm seeing a window full of text (Firefox, Win XP Pro) -- is this
what you intended? If so, that's a HUGE number of vectors to redraw
so rapidly. Furthermore, by using a serif font you're probably
doubling or tripling the number of vectors, so try the simplest,
non-serif, mono-stroke (consistent stroke thickness) font you can,
such as Verdana. And of course lengthen the redraw interval.
Marc
At 12:24 PM 9/3/2006, you wrote:
Hi,
setInterval each 10ms might be a bit overkill.
grtz
JC
On 9/3/06, kariminal <[EMAIL PROTECTED]> wrote:
Hello All...
My flash movie fills the whole browser window. If the window is
kept small
performance is great, however when I maximize the browser
everything slows
down. This is a simple effect which I think should run at a good
speed
regardless. I've uploaded a sample here: http://www.kurst.co.uk/
transfer/
And the animation code is as follows:
//CODE
private function stopAnimation( ):Void{
clearInterval( animationIID );
}
private function restartAnimation( ):Void{
stopAnimation();
animationIID = setInterval( this,
"animationLoop" , 10 );
}
private function animationLoop( ):Void{
// make sure we always keep the counter within the
length
of
the array
if ( lineCounter > code_lines.length ) lineCounter
= 2
// print the text
if ( lineCounter == 0 ) {
field_txt.text = code_lines[lineCounter]
} else { field_txt.text = field_txt.text +
code_lines[lineCounter] }
// ready counter for the next line
lineCounter ++
if (field_txt.maxscroll > 1 ){
pageCounter ++;
field_txt.text = "";
stopAnimation();
clearInterval( clearIID );
clearIID = setInterval( this,
"restartAnimation" ,
clearIntervalTime );
}
}
//CODE
And I've also uploaded a copy of the whole class here
http://www.kurst.co.uk/transfer/textComponent.as
Any tips on optimizing this one are welcome...
Regards
Karim
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