Shoot, that is reverted code...hold a tick and I will reprise it the way it was when it was looking tight and NOT working. Sorry, V
---------- Original Message ---------------------------------- From: "vic " <[EMAIL PROTECTED]> Reply-To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com> Date: Tue, 26 Sep 2006 00:24:56 -0700 >I have a Class, I am trying to create an empty movieClip on the stage, that is >going well because I see this when i hit ctl+alt+v: > >Variable _level0.imgViewer = [object #8] {} >Movie Clip: Target="_level0.emptyViewerContainer_mc" >Movie Clip: Target="_level0.emptyThumbContainer_mc" >Movie Clip: Target="_level0.img_0" >Movie Clip: Target="_level0.img_1" >Movie Clip: Target="_level0.img_2" >Movie Clip: Target="_level0.img_3" >Movie Clip: Target="_level0.img_4" >Movie Clip: Target="_level0.img_5" > >So I know I am doing that right, but then I want to loadMovie ( a JPG) into >it. that is where I am falling short. Anyone see the problem? Below is the >Class code...thanks in advace, Victor >// >class ImageViewerMain extends MovieClip { > // Constants: > public static var CLASS_REF = ImageViewerMain; > // Public Properties: > // Private Properties: > // var to pass from constructor func to loadImage func > private var newlyCreatedImgHolder_mc:MovieClip; > // Initialization: > // set constructor func > public function ImageViewerMain(targetImg_mc:MovieClip, > targetThumb_mc:MovieClip, depth) { > // create the empty movie holder with a unique instnace name > and depth > for (var i = 0; i<_level0.numOfItems; i++) { > // use the array previously created to set the > imageToLoad var > var newImageToLoad = _level0.imageArray[i]; > var newThumbToLoad = _level0.thumbArray[i]; > // create as many empty movieClips as there are images > in the XML with unique instance names > makeImageMovieClips(i, newImageToLoad, targetImg_mc); > } > } > // Public Methods: > // Semi-Private Methods: > // Private Methods: > private function makeImageMovieClips(i, newImageToLoad, targetImg_mc) { > // create movieClip name > var imgMovieClip = ["img_"+i]; > trace('creating empty movie clip called '+imgMovieClip); > _level0.createEmptyMovieClip(imgMovieClip,i); > // run the loadMovie func > loadImage(newImageToLoad, imgMovieClip,i); > } > // func to load image into newly created movieClip > private function loadImage(img:String, imgMovieClip:MovieClip,i):Void { > trace(img) > } >} > >_______________________________________________ >Flashcoders@chattyfig.figleaf.com >To change your subscription options or search the archive: >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >Brought to you by Fig Leaf Software >Premier Authorized Adobe Consulting and Training >http://www.figleaf.com >http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com