2 other options:
Just have one event handler per button.
or use an anonymous function
myButton.addEventListener(MouseEvent.CLICK, function(){doSomething
(1);});
private function doSomething(index:int):void
{
trace(index);
}
(I havent tested the code above, so there might be some syntax errors).
Personally, I would always have one event listener per button as I
feel it make it a little easier to read the code.
mike chambers
[EMAIL PROTECTED]
On Oct 30, 2006, at 4:12 PM, Mike Keesey wrote:
One way would be to create a subclass of Event that stores the
parameters.
In this case, though, I wouldn't even do that. You can just use
event.target to determine which button was pressed:
function onPressed(event:Event):void {
var button:Button = Button(event.target);
// Do stuff with button.
}
If you need to specifically use an index number, I'd attach that to
the
button instances themselves. Then you could retrieve that via
event.target.
―
Mike Keesey
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of dnk
> Sent: Friday, October 27, 2006 7:59 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] AS 3 -> event args
>
> Hi there. I am just beginning my adventure into AS 3, and came upon
> something.
>
> In AS 2 I used to use a custom delegate class to deal with scope
issues,
> but also be able to pass args (in an array, single string, etc)
to my
> event functions.
>
> So for example, I might have something in AS 2:
>
> // snipped fro ma method
> for (var j:Number = 0; j < 5; j++) {
> this._targetMc["dtBtn" + j].onPress =
> MyDelegate.create(this, onPressed, j);
> }
>
>
> // event method
> function onPressed(i:Number) {
> trace(i);
> }
>
> So the custom class would allow this to work in my classes.
>
> Now in AS 3 as I have read, the basic delegate class is no longer
needed
> as the scope issues are dealt with now.
>
> So how would I go about accomplishing the same thing in AS 3?
>
> passing an arg to an event method?
>
> Thanks!
>
> Dustin
>
>
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