Hi I have a project that I'd like to convert to class based code but would appreciate some advice on the best approach.
Basically I have a routine which attaches a number of library items to the stage and, on either a rollover or press event, tweens these items(images) out in a radial fashion. They optionally return to their initial (overlapping) state. Pretty simple stuff. All of the tweening properties (number nodes, circle radius, duration out, duration in, ease type, etc) are predefined and passed in as a single object. My question is: What is the best way to convert this into a Class? Should I simply have a 'create' method in my class that takes the place of my original method? When attaching large numbers of library items, isn't there a 'speed hit'? Should the tweening objects(basically containers for tween properties) have their own class as well? What's should the getters/setters return/set? Any feedback greatly appreciated! Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca -------------------------------------------- "...all improvisation is life in search of a style." - Bruce Mau,'LifeStyle' _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com