You're going to need a fairly complex system to set this up!

Even if you could use AS to trace the artwork in the IDE (which I doubt),
you'd need a system in place to figure out where you are in the drawing.

reversed, speeded up, slowed down, paused, branched etc.


Can you imagine how hard it would be to guess where you are in the artwork
generation process to emulate these things? Say you have a shape with a
bunch of sub-shapes that have sub-shapes that are overlapped by some other
stuff. How would you know in when in the code that you need to render each
item?

Not trying to slam you, but to help you think about this critically.

Here's one thing to consider: Have you ever seen this done anywhere else? If
so, that would be a good starting point to figure out how it was done. If
not, there may be a good reason!

Scott

On 11/7/06, Ben <[EMAIL PROTECTED]> wrote:

>
> > I want to be able to trace out a fairly complex drawing using all the
> > Flash tools, but then control how it gets drawn entirely from
> ActionScript.
>
>
> Now I understand you want to take drawings from IDE and trace them in
> ActionScript. What is your  goal with this?  You want to stylize your
> drawings on the fly? I'm just wondering if there wouldn't be logical
> constraints, much less technical.

exactly!

the goal is to build up a complex drawing step by step under the control
of
ActionScript. So the style can be modified, it can be influenced by the
user
while its being drawn, the animation can be synchronised with external
events, reversed, speeded up, slowed down, paused, branched etc.

ActionScript is GREAT for the control. But the IDE is GREAT for all the
initial inputting of lines, curves and shapes (with its ability to edit
lines, use guide layers, snap to objects, align objects, adjust control
points etc).

but can ActionScript gain access to this IDE-stored info...???




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: : ) Scott
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