Millie Niss wrote:

BTW (off-topic): What is the standard comprehensive computer graphics text these days? When I was in grad school, it was Foley-Van Dam (and some of my friends worked for Andy Van Dam so they considered no other book) but I have heard it is quite out-of-date.

FVD is still a good survey text -- not sure if there is one definitive book as the field is so large. De Boor's 'A Practical Guide to Splines', Bartels, Beatty, and Barsky 'An Introduction to Splines for Use in Computer Graphics and Geometric Modeling' and Farin's 'Curves and Surfaces for Computer Aided Geometric Design' are a nice trio to have.

I envy your friends :)


good luck!!

- jim


--
Singularity >> Flash :: Flex :: Math :: www.2112fx.com/blog
TechNotes >> Computational Geometry :: www.2112fx.com/technotes.html


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