Sometimes, people make scrollbars more complicated than they need to be. The easiest scrollbar to write and use is one that returns a percentage 0-100 based on its position in the well.
Here is a quick example. I used onEnterFrame for the update because in my experience, it's smoother than a short interval. YMMV. private function startScroll():Void { BTN_Shuttle.startDrag(false, BTN_Shuttle._x, BTN_Well._y, BTN_Shuttle._x, BTN_Well._y + BTN_Well._height - BTN_Shuttle._height); this.onEnterFrame = function() { this.updateScroll(); }; } private function stopScroll():Void { delete this.onEnterFrame; stopDrag(); } public function updateScroll():Void { var perc:Number = (BTN_Shuttle._y - BTN_Well._y) / (BTN_Well._height - BTN_Shuttle._height); dispatchEvent({type:"change", data:perc}); } ///// How it works: It determines the shuttle (slider) position in relation to its total range of motion along its path (the well). This is achieved with the following simple equation: current position / maximum position This returns a percentage between 0 and 1. So, you pass that percentage to your clip and adjust its _y accordingly. private function onScroll(evt:Object):Void { var newY:Number = -MC_Holder._height * evt.data; MC_Holder._y = newY; } Easy peasy.
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