I just keep my own static Animation class handy, which simplifies the tween and transition classes:
import mx.transitions.*; import mx.transitions.easing.*; class com.boa.effects.Animate{ public static function fadeIn(clip:MovieClip, time:Number):Object{ return new Tween(clip, "_alpha", Regular.easeIn, 0, 100, time, true); } //...etc. } I can create custom animations with simple names, and custom parameters based on how many arguments I want to worry about. So then in my .fla, I call the static function I want, like this: import com.boa.effects.Animate; myMotionTween = Animate.fadeIn(myClip, 3); //Then use what's return to trigger the next animation: myMotionTween.onMotionFinished = function(){ //do the next thing when the animation is //finished. } Wrap that in a creative way into arrays/loops and you've got simple sequential animation. Instead of a static class like above, you could also write one that extends movie clip and adds animation methods. Then associate your movie clip with that class. Jason Merrill Bank of America Learning & Organizational Effectiveness _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com