I can't comment on someone else's code, but even in that example I was getting 500 fps on my 4 year old computer. Doesn't seem too bad to me.
Scott On 07/12/06, Christian Giordano <[EMAIL PROTECTED]> wrote:
> I recently completed a project using LWJGL (http://www.lwjgl.org) and it > was blistering fast. In fact, I'm going to be open-sourcing it > sometime today if you're interested. It was a game, but I wrote lots > of code that could be applied anywhere, including tweening and shape > primitive drawing tools. I had a look to the typical gear example, and I have to say that it REALLY sucks, comparing to the one I see recently done in Ruby + OpenGL (here the .exe: http://nuthinking.com/temp/gears.rar). The code seems fine but it is way too cranky, I'm wondering if it is a performance issue then. I didn't do the gear in Processing, but I don't think it can go worse than that. chr -- ___________________________________________________________________ { Christian Giordano's site and blog @ http://nuthinking.com } _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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