> Anyway I would like to know if anyone can suggest any other > books that cover this subject and similar maths / physics for games. > > Does the Mathematics and Physics for Programmers by Danny > Kodicek cover this topic?
It does, yes - a good chunk of the book is devoted to various collision issues in 2D and 3D. (If I were to write a second draft, I'd probably put in some more, particularly Verlet Integration, but collision of simple shapes like circles is most certainly covered). Whether it's a 'good book' is probably not for me to say :) Best Danny _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com