> Anyway I would like to know if anyone can suggest any other 
> books that cover this subject and similar maths / physics for games.
> 
> Does the Mathematics and Physics for Programmers by Danny 
> Kodicek cover this topic?

It does, yes - a good chunk of the book is devoted to various collision
issues in 2D and 3D. (If I were to write a second draft, I'd probably put in
some more, particularly Verlet Integration, but collision of simple shapes
like circles is most certainly covered). Whether it's a 'good book' is
probably not for me to say :)

Best
Danny

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