I'm not sure why I never noticed this after so many years, but I was doing a
demo for someone the other day and Flash was doing some weird things.   It
was an old school preloader demo with a stop() and an onEnterFrame loop on
frame 1 that checked the bytes loaded and bytes total.   I was bandwidth
testing and it kept ignoring my stop() on frame 1.  It worked fine if I was
testing the movie normally, but would run right past the stop() on frame 1
when I did the Simulate Download.

For my demo, I just moved everything to frame 2 and it worked fine, but it
was extremely odd. I was more puzzled because I'm not sure how I didn't see
this before (or don't recall it happening before).

Is this a known issue with Simulate Download?  I know there are issues that
Simulate Download doesn't clear out all variables and objects from memory,
but I found it odd that it was skipping/ignoring the stop() action.

- John
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