Fantastic, don't know how I missed this. 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of John VanHorn
> Sent: 15 December 2006 04:33
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Attaching bitmap data to arbitary coords
> 
> http://chattyfig.figleaf.com/pipermail/flashcoders/2006-July/1
69819.html
> 
> On 12/12/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> >
> > Charles
> >
> > I'm well aware of both those methods, but they still won't let you 
> > position the bitmap data anywhere other than with the registration 
> > point at TL or positively offset from the TL.
> >
> > Cheers
> >
> > M
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of 
> > > Charles Parcell
> > > Sent: 11 December 2006 17:30
> > > To: Flashcoders mailing list
> > > Subject: Re: [Flashcoders] Attaching bitmap data to 
> arbitary coords
> > >
> > > You can of course use copyPixels() as well.
> > >
> > > http://livedocs.macromedia.com/flash/8/main/00001948.html
> > >
> > > Charles P.
> > >
> > >
> > > On 12/11/06, Charles Parcell <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Yeah, I think you are looking for the draw() method of 
> BitmapData.
> > > >
> > > > http://livedocs.macromedia.com/flash/8/main/00001950.html
> > > >
> > > > See the comments as well.
> > > >
> > > > Charles P.
> > > >
> > > >
> > > >
> > > > On 12/10/06, Martin Jonasson <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > This is what i use in i a project of mine:
> > > > >
> > > > > var myMatrix:Matrix = new Matrix(); 
> > > > > myMatrix.rotate(clip._rotation * 0.0174532925199433); var 
> > > > > translateMatrix:Matrix = new Matrix(); 
> > > > > translateMatrix.translate(clip._x, clip._y); 
> > > > > myMatrix.concat(translateMatrix);
> > > myBitmapData2.draw(clip, myMatrix)
> > > > >
> > > > > (this is stolen straight from my code, with nothing added
> > > to make it
> > > > > more understandable, but it should be rather self explanatory)
> > > > >
> > > > >
> > > > > Mike Mountain skrev:
> > > > > > Consider the following, Flash 8:
> > > > > >
> > > > > > var w=200
> > > > > > var h=200
> > > > > > holder=this.createEmptyMovieClip ("bmp1", 
> > > > > > this.getNextHighestDepth()); var bmpData1:BitmapData = new 
> > > > > > BitmapData(w, h, true, 0xFFFF0000);
> > > bmp1.attachBitmap(bmpData1, 2,
> > > > > > "auto", true);
> > > > > >
> > > > > > This will attach the bitmapdata so it's top left is 
> situated 
> > > > > > at the
> > > > > reg
> > > > > > point of the mc, how do I attach it, or later move it
> > > so the reg
> > > > > > point of the MC is situated at any point I wish,
> > > without using nested MC's?
> > > > > >
> > > > > > The problem being I want to make an exact bitmap 
> copy of the 
> > > > > > contents
> > > > > of
> > > > > > an MC, which could have it reg point set anywhere - and
> > > I want the
> > > > > > new copy to inherit the same registration point, but
> > > like I said
> > > > > > before - without having to resort to nested MC's -
> > > surely this is
> > > > > > possible and I'm missing something blindingly obvious?
> > > > > >
> > > > > > Cheers
> > > > > >
> > > > > > M
> > > > > >
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> 
> 
> -- 
> John Van Horn
> [EMAIL PROTECTED]
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