The rectangle is not parallel to the axes, instead its rotating all the time.
I don't believe that using the bounds of a clip will account for any rotations.-Scott -Scott On 12/21/06, Janis Radins <[EMAIL PROTECTED]> wrote:
Check whteher your point is iniside boundries by something like this: if(point.x > rect.minX && point.x < rect.maxX && point.y > rect.minY && point.Y < rect.maxY) guess something like that should work. 2006/12/21, Oliver Müller <[EMAIL PROTECTED]>: > > Hi all, > > I'm looking for a mathematic way to check if a point resides within a > rectangle. > The rectangle is not parallel to the axes, instead its rotating all the > time. > It's not a movieclip so hitTest is out of the question. > Any suggestions how I could solve this problem ? > > cheers, > olli > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
-- : : ) Scott _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com