Hello all,

When I play a 30 second audio file in Flash (.wav or .mp3), it is
taking flash 32 seconds to run it.


To test this, I've made it real simple and only used one layer (The
frame rate for the audio is 12 fps).  The audio starts on the first
frame and lasts until the 361st (30 seconds x 12 fps + 1) frame.  I've
added this code to these frames:

var tmp = new Date();
trace("start time: " + tmp.getSeconds());

On the 362nd frame (immediately after the audio has played) I have
another key frame with this code:

var tmp = new Date();
trace("end time: " + tmp.getSeconds());


That's it.  I just output the time when the movie starts and when it
stops.  When I only use 338 frames (instead of 361), then the whole
clips pays fine and lasts 30 seconds.


Why is a 30 second clip (running at 12 fps) only taking 28.1 seconds to play?

Thank you -
 Frank
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to