Don't speak too soon!

http://aralbalkan.com/825

regards
Seb Lee-Delisle
http://sebleedelisle.com

On 28/12/06, Max <[EMAIL PROTECTED]> wrote:
Hey, good news. The buttons on the Wiimote give out key events.

http://wiinintendo.net/2006/12/27/wiimote-d-pad-works-in-javascript-or-flash-games/

On 12/25/06, Max <[EMAIL PROTECTED]> wrote:
> Any key events? What about right-clicks or mouse scrolling?
>
> I'd do it myself but I'm facinated by this and don't have any wireless
> Internet for a while so I can't test anything.
>
> On 12/25/06, Martin Jonasson <[EMAIL PROTECTED]> wrote:
> > I've also been doing some poking around. It seems it renders the page at
> > a higher resolution than the one displayed and then scales it down
> > (since you can zoom), so setting the swf to half the resolution (400x250
> > for 4:3) and then zooming in gives a nice performance boost.
> >
> > The only real problems I've been having is some trouble getting all
> > mousedown's to register properly, sometimes it just ignores the clicks,
> > but zooming in and then out again helps. It might be my code acting up
> > though.
> >
> > Josh Santangelo skrev:
> > > I did some poking around and discovered the following:
> > >
> > > - The user-agent of the Wii browser (US version) is  "Opera/9.00
> > > (Nintendo Wii; U; ; 1309-9; en)".
> > > - The Flash Player version on the Wii is "WII 7.0.70.0"
> > > - You CAN enter a URL directly to a SWF.
> > > - You CAN add a favorite directly to a SWF, but it won't show a good
> > > icon in the favorites screen.
> > > - A SWF's stage at 100% width and height in 16:9 mode (480p) is 1024x500.
> > > - In 4:3 mode it is 800x500.
> > > - After messing with the screen mode I was able to get the browser
> > > into a state where it was reporting the stage size as 700x150.
> > > Restarting the Wii fixed it.
> > > - There are no global objects named Controller, Remote, Buttons, Wii,
> > > Nintendo, or com (looking for things like Mouse and Key).
> > > - When pressing the A button on the remote, you get a mousedown event
> > > -- in fact it seems like you get four of them!
> > > - Releasing the A button does not create a mouseup event.
> > > - onMouseMove works pretty much as expected.
> > > - Mouse.hide() does not hide the Wii remote pointer.
> > > - Clicking on a text input field does bring up the Wii on-screen
> > > keyboard.
> > > - I was not able to trap any events from buttons other than A on the
> > > main remote using mouse or keyboard events -- also tried Nunchuck and
> > > Classic Controller.
> > >
> > > My only tools here are outputting things to a text field and using
> > > ASSetPropFlags to unhide any potentially-hidden variables. If anyone
> > > else has other tricks for finding things, I'd be into hearing them,
> > > but at this point it looks like you can't do anything particularly
> > > cool with Flash on Wii.
> > >
> > > -josh
> > >
> > > On Dec 22, 2006, at 9:37a, Josh Santangelo wrote:
> > >
> > >> The Wii's "Internet Channel" launched today, which is basically a
> > >> downloadable version of Opera. Of course the first thing I did after
> > >> getting it was check out what version of Flash was included.
> > >> getVersion() returns "WII 7.0.70.0".
> > >>
> > >> Kind of lame that it's only Flash 7. It looks like wiicade.com, a
> > >> site full of Flash games to play on the Wii, was surprised too:
> > >> http://wiicade.com/
> > >>
> > >> I wonder if there's any kind of hidden API to trap events from the
> > >> Wii remote control.
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