Hi all, A quick OOP question... is there a limit in AS2.0 on how many levels of inheritance can be done? My latest class is not recognizing any of the methods from it superclass', even though the compiler doesn't raise any errors.
Here is the inheritance tree (I'm making a game, as you can guess): - MovieClip (Flash built-in class) - Sprite extends MovieClip - Player extends Sprite - Enemy extends Player Sprite has a method called "render", Player has a method called "fire". So I would expect that both render() and fire() are accessible to Enemy without having to redeclare them (actually, render() works in Player without defining it). But nothing works in Enemy. I've tried redefining "render" and calling other functions from it (in case the Enemy instance wasn't called). And debugging I've found out that I do get to Enemy and my new render() method, but any calls to other methods are just ignored [even using super.method()]. Stranger still, every compiles without problems. So it seems like a problem at runtime. Has anybody seen this before, and hopefully has a way to work around it? Thanks, Gerard. _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com