My understanding is that it's the default behaviour of a clip with
any mouse events handled at all, that the cursor changes when it
enters the clip.
Using useHandCursor, you could turn that feature off as the default, and then
back on when you test positive for your viewable clip area.
Something like this:
clip.useHandCursor = false;
clip.onPress = function(){
}
clip.onEnterFrame = function(){
this.useHandCursor = (this.hitTest(_xmouse, _ymouse, true));
}
hth,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bob Leisle
Headsprout Software & Engineering
http://www.headsprout.com
Where kids learn to read!
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